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View Full Version : Polygon to curve, one click?



jeric_synergy
05-25-2011, 01:23 AM
Just copying a polygon to another layer, killing it, lassoing all the points and hitting MAKE CURVE doesn't work, because the new points aren't in the order used to make the polygon, which would be nice, but in the order they were created (probably).

Which is too bad, since the polygon point order is probably useful, and meaningful to the user, whereas the point creation order is not generally useful.

So: has anybody written a tool to make a curve from a selected polygon? It's not jumpin' out at me at lwplugindb.com.

MUCUS
05-25-2011, 04:39 AM
What about not killing polygon, select two points, select loop and make curve? (This may need some fixed merges with a good value (7cm for your object after creating curve seams good)

dee
05-25-2011, 04:45 AM
Not 1 cklick but 2 clicks: select your polygon, click on Select -> Sel Points and Make Closed Curve.

prometheus
05-25-2011, 05:43 AM
Maybe not what you want, but if you are using the pen tool and without dropping it, go to create curve, closed or open as you wish and it creates the curve as it should.

If you drop the pen tool, you can just select the polygon, and create curve from that.

a little different if you draw a box or other polygons pre-created.

if you draw a box or have finished other polygon types, select it and use the select switch command wich usally switch to point mode, and then go to create curve...that should work.

Edit...after looking at your object, thatīs not going to be useful thou for that complex displacement I believe.

Michael

hrgiger
05-25-2011, 06:00 AM
Which polygon/polygons in the object are you wanting to make into a curve?

jeric_synergy
05-25-2011, 10:19 AM
What about not killing polygon, select two points, select loop and make curve? (This may need some fixed merges with a good value (7cm for your object after creating curve seams good)
This worked nicely. It would probably be trivial to make an LScript that would do the same thing in "one click".

For those who wondered, it's the poly on layer #6.

This was an exploration of putting a groove in any convoluted surface. Using "Select Outline" helped immensely, although selecting the points to make the poly is still a PITA.