View Full Version : Face Mocap and Face Mocap Rig for Lightwave - DEPOT

05-22-2011, 09:46 AM
If you have cool info and tech, please depot here

ZYGN TRACK - a cool and cheap software for face mocap

but it seems the software gets the data, but we still need to attach to our character's anatomy.

My question here is about retargeting the results in lightwave.

If I Got the zign track data exported as BVH files into lightwave how would I be able to adjust the rest position from the GOAL objects without losing or damage the mocap?

Does someone know if is it easy to retarget in poser? 'Cause poser exports to lightwave.

05-22-2011, 10:44 AM
Whould it work if we just " parent " the marks to our goal nulls? so the child would get the move in the right place.

If I use JOINTS, may I just rest the position?

05-22-2011, 10:52 AM
OK, poser retargets the Zygn Track data


and if we wanna do it direct in lightwave?

05-25-2011, 01:13 PM
Ya got me. I have been doing a ton of research (lip synch via mocap) and nothing for Lightwave. Only Maya, Max, Motionbuilder etc. I downloaded some sample material from Maskarad and it comes in via FBX as xyz coordinate keyframes. I haven't the slightest idea how to get it from xyz coordinates to morph target. Ughh.

05-26-2011, 08:48 AM
Would be nice if the data could be saved out as just motion data and
then have that data transfered into motion mixer sets where we could
combine different sets of expressions.

i geuss thats only good for LW though :D

05-26-2011, 09:01 AM
you build a solver to examine and read the relative distances and relations / movement between the mocap data etc and use the results to drive whatever you like.

Its what I made for GregMutt (in XSI)

The package needs a very fluid data exchange to send data back and forth from expression to expression and read from geometry and then back to expressions etc to calculate a solve.
Not sure where I'd begin with the sparse set of uncommunicative tools in LW. It might not be possible or I'd guess not to a very sophisticated level, without a great deal of work.

05-26-2011, 10:20 AM
After playing around with Maskarad data files (I was finally able to open the FBX in a different version of...the FBX importer) it has both xyz coords and multiple sets of morph data. Was pretty simple to copy the animation curve to the endomorph via morph mixer, but it does also have the xyz data which you could use to do some cool stuff with if you want to rig the face.

Goes without saying that my candle doesn't measure up to the star of gregmutt but for basic stuff it seemed pretty nice for the time it takes. Looks like I will be getting Maskarad eval to try out.

05-26-2011, 10:35 AM
Side note, and i know this is a bit early, but Annosoft will be releasing a Lightwave plugin for their Lipsync Desktop tool. I'm currently in the process of writing the tool so that data import is seamless and easy to manage. The first iteration will be based entirely on Morphs.. no bone support yet.

Anyways, if you wanna check out the desktop tool itself head over to www.annosoft.com and grab the eval. I'll keep everyone posted on the status of the connection plugins.