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View Full Version : Speed Modeling Challenge #121: Contrary, interconnected & interdependent objects



COBRASoft
05-19-2011, 01:30 PM
Speed Modeling Challenge #121 Contrary, interconnected & interdependent objects
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Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wireframe and a render at 800x600 or larger.
3. LightWave should be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

*************************************************

This weeks topic is: Contrary, interconnected & interdependent objects.

This weeks subjects is all about balance. I'm talking about Yin & Yang, Water & Fire, ... It could be symbols represting these objects or the objects itself. It doesn't have to be nature elements. You're free to pick any object out there with a relation to another object (e.g. pen & paper).

I'll give 120 minutes for this challenge so people have more freedom for their imagination :D.

Have fun all!!!

Time Limit - 120 minutes.
Deadline - Wednesday 25th may 2011. 2200 GMT.

XswampyX
05-19-2011, 06:22 PM
Nice idea.

http://i465.photobucket.com/albums/rr16/xXswampyXx/ChalkNCheese.jpg

ArtGoblin
05-20-2011, 06:11 AM
really nice and cool subject !

XswampyX! that's a really nice surfaceing on the plate there! I'm wondering how you created the irregulare an sparce bumps/humps on the plate... did you create a UV template and painted them manually or did you create some nifty procedural setup?

toddd240
05-21-2011, 08:23 PM
This is either a Jungian duality of man or hot and cold running water....

COBRASoft
05-22-2011, 04:27 AM
toddd240: nice idea :). This is exactly what I was looking for with this subject.

chco2
05-22-2011, 06:10 AM
My 2 cents worth..
50 mins modeling and about 10 mins texturing.
First play with 10.1.. Crashes everytime I want to save the layout scene.. nice :S

render:
http://files.designburo.nl/lightwave/newtek_forum/scales.jpg

render2:
http://files.designburo.nl/lightwave/newtek_forum/scales_2.jpg

wire:
http://files.designburo.nl/lightwave/newtek_forum/scales_wire.jpg

XswampyX
05-22-2011, 03:40 PM
Love that second render chco2. :)
Looks like you just dug it up.

Spheres and cubes.

http://i465.photobucket.com/albums/rr16/xXswampyXx/CubesNSpheresExp.jpg

toddd240
05-22-2011, 06:09 PM
My 2 cents worth..
50 mins modeling and about 10 mins texturing.
First play with 10.1.. Crashes everytime I want to save the layout scene.. nice :S



I don't think we are technically supposed to show 10.1 screens outside the hardcore forum.:)

toddd240
05-22-2011, 07:53 PM
Love that second render chco2. :)
Looks like you just dug it up.

Spheres and cubes.



One of these days I'll learn sub surface scattering.

toddd240
05-22-2011, 10:24 PM
one more

chco2
05-23-2011, 10:13 AM
Oeps.. ow well.. not much to see.. :)


I don't think we are technically supposed to show 10.1 screens outside the hardcore forum.:)

chco2
05-23-2011, 10:15 AM
Those spheres and cubes are really nice as well :)

It was too bad I didn't have more time for the render, wanted to put the scales in fitting surroundings. Ow well :)


Love that second render chco2. :)
Looks like you just dug it up.

Spheres and cubes.

http://i465.photobucket.com/albums/rr16/xXswampyXx/CubesNSpheresExp.jpg

chco2
05-23-2011, 10:18 AM
Question : With my scales model.. For the "plates" .. how do I go about creating a hole in there for the chain to be attached. I had no problem creating a whole in the arm, but in the "plates" they deform everytime I knife, subdivide and what not. I want them to be subpatched.

XswampyX
05-23-2011, 03:37 PM
I think you need more polys in your "plates". If you could post them up, I'm sure somebody will take a look.

Fire and Water....

http://i465.photobucket.com/albums/rr16/xXswampyXx/ChillieInIceExp.jpg

MDSPECIFIC
05-24-2011, 04:01 AM
Nice entries guys!
I'm out this week, too much work, maybe next time.


Question : With my scales model.. For the "plates" .. how do I go about creating a hole in there for the chain to be attached. I had no problem creating a whole in the arm, but in the "plates" they deform everytime I knife, subdivide and what not. I want them to be subpatched.

If I understand correctly, try this method. :thumbsup:
Cheers!

Mitja
05-24-2011, 05:15 AM
I think you need more polys in your "plates". If you could post them up, I'm sure somebody will take a look.

Fire and Water....

http://i465.photobucket.com/albums/rr16/xXswampyXx/ChillieInIceExp.jpg

That's a funny one! Great!

Iain
05-24-2011, 06:05 AM
Spheres and cubes.

http://i465.photobucket.com/albums/rr16/xXswampyXx/CubesNSpheresExp.jpg

Cracking surfaces and render there xswampyx :thumbsup:

Makes me want to reach in and touch 'em.

ArtGoblin
05-24-2011, 08:24 AM
yes I have to agree Iain! those materials feel like you could just reach out and touch them... makes me interested in seeing a anaglyph render of this :)

XswampyX
05-24-2011, 05:05 PM
Thanks guys! It's appreciated. :thumbsup:

I'm happy to do an anaglyph image.... but I don't have any glasses. :-(

How does this look? It's just a wild stab in the dark. If it looks ok, I will render it out properly.

http://i465.photobucket.com/albums/rr16/xXswampyXx/CubesNSpheresAna5.jpg

Cheers!

ArtGoblin
05-24-2011, 05:13 PM
it works real nice :) ... not sure, but mis made a real nice quick-tip tutorial on setting upp anaglyph renders on his page if you're interested, I have yet to find time to play with it but I think he's doing something I haven't thought off when doing anaglyph so far, he seems to get more controll of what pops out and what not... link to his site here: http://www.trhlogos.dk/

XswampyX
05-24-2011, 05:25 PM
Ta, will have a look.

COBRASoft
05-24-2011, 06:48 PM
Great entries so far guys! I hope I'll find some time tomorrow to join myself.

ArtGoblin
05-24-2011, 09:42 PM
Ok... this is what you guys get for making me think outside the "box" on this one :D I started thinking about the "sometimes" complimentary contraries "sweet and sour" and somewhere along the way sweet became chocolate and sour became... well it became poo. I immediately decided I wasn't going to do a 3D photo-real poo, but somehow that idea haunted me throughout the day so I finally gave in and did it... so here it is ! in all it's glory !!

http://img707.imageshack.us/img707/3267/sweetandsourcomped01.jpg

I'll post some wires tomorrow, they'll probably look a little more tasteful since they'll be derived off all colors hehe

Iain
05-25-2011, 03:31 AM
Ha! that's brilliant AG!

Although if you used self reference, you better get to the doctor :hey:

Oedo 808
05-25-2011, 03:38 AM
I've eaten less appetizing looking desserts than that.

Great surface... despite what it represent.

ArtGoblin
05-25-2011, 03:46 AM
hehe... me thinks I've ruined chocolate for all :devil:


Although if you used self reference, you better get to the doctor :hey:

No.. no no.... no self referancing... googling the word poop was hard enough. Allthough I considered taking a fresh stool-sample from my son yesterday since he was kind of offering it anyways, but I think the google referances served ok enough :)

ArtGoblin
05-25-2011, 05:18 AM
So... about 20 minutes modelling time... a sligth more on shading and rendering

The wireframes:

http://img15.imageshack.us/img15/8796/sweetandsourwireframeco.jpg

SBowie
05-25-2011, 06:41 AM
Does anyone know a sure-fire method for un-looking at something?

ArtGoblin
05-25-2011, 07:07 AM
I think theres a clue on how to go about it hidden somwhere in the "Hitchiker Guide to the Galaxy" :D

biliousfrog
05-25-2011, 07:34 AM
I think theres a clue on how to go about it hidden somwhere in the "Hitchiker Guide to the Galaxy" :D

And, incidentally, it is towel day today: http://en.wikipedia.org/wiki/Towel_Day

ArtGoblin
05-25-2011, 08:09 AM
@biliousfrog good spotting ! I'm off to find my finest towel :)

COBRASoft
05-25-2011, 11:23 AM
ArtGoblin, scary great done!

XswampyX
05-25-2011, 01:35 PM
Nice one ArtGoblin, excrement! :hey:

http://i465.photobucket.com/albums/rr16/xXswampyXx/ChillieInIceWired.jpg

Edit to add.

http://i465.photobucket.com/albums/rr16/xXswampyXx/CubesNSpheresWired.jpg

toddd240
05-25-2011, 04:08 PM
@XswampyX

what are you using to get thos wire renders?

XswampyX
05-25-2011, 04:11 PM
http://www.artssphere.com/plugins/polygoncoloring.php

Top render is with ambient occlusion and the second one is SSS2.

I love a smooth wireframe render.... must get out more. :)

COBRASoft
05-25-2011, 06:49 PM
Heya,

Here's the judging of this weeks challenge.

- Toddd240: Warm & Cold, clean model and render.
- chco2: It's always about balance. Very well executed neighbour.
- XswampyX: Spheres & Cubes, simple yet powerfull render.
- Toddd240: Pen & Paper, good wiring in the pen.

But, I kinda have a duality with the winner:
- XswampyX: I love your idea of fire and ice, nice model and render.
- ArtGoblin: Sweet & Sour... Really? I find it a sick idea and I can never enjoy chocolate anymore without thinking about this!

So, I have to give this one to ArtGoblin. For 20 minutes modeling you have a very nice (dirty) result. Put please, in the future, search less sick ideas :D.

Congrats!

Greetings,
Sigurd

chco2
05-25-2011, 11:58 PM
Congratulations Art:thumbsup:

On to the next challenge and beyond! :D

XswampyX
05-26-2011, 12:18 AM
Well done ArtGoblin. Very slick!

Iain
05-26-2011, 02:04 AM
A worthy winner-truly the schnizzle!

Iain
05-26-2011, 06:05 AM
I think it was my turn............

http://www.newtek.com/forums/showthread.php?p=1146425#post1146425

Come and have a go if, as one would say, you think you are hard enough.

ArtGoblin
05-26-2011, 07:27 AM
Hahaha Nice ! Thanks guys, glad you "liked" it, but honestly I didn't excpect to win any challenge with a piece of turd covered in chocolate like that hahaha. But no worries, I think I've now done the most disgusting thing I'll ever do in CG, so the only way is up from here :)

ArtGoblin
05-26-2011, 07:30 AM
I'm actually in an ethical pickle here... I can't decide whether or not I should dare put this up on my portfolio or not... what do you guys reckon?

chco2
05-26-2011, 12:16 PM
Sure.. file it under "art" ;)

ArtGoblin
05-26-2011, 12:38 PM
hahaha as in opposed to "product viz" :D

MDSPECIFIC
05-26-2011, 02:04 PM
Nice work guys!

@Goblin: I hope you enjoyed during your modeling, texturing, and rendering. :D