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Richard Hebert
05-11-2011, 11:29 PM
Hi Guys,

Can anyone recommend a technique for creating a backlit membrane, a dragon's wings... for example? If this isn't clear please let me know.

Thanks in advance.

Richard

Maxx
05-12-2011, 06:12 AM
Check out the Translucency channel on the object's surface, or one of the SSS shaders in the Node Editor for the surface.