View Full Version : Seeing normal maps in opengl

05-02-2011, 03:24 PM
Does anyone know how to apply normal maps so they can be seen in opengl? If you apply them via the node editor you can't see textures. Would love to be able to see them like these cool images by monovich.
http://mono-motion.com/?p=177#more-177 How do you apply normal maps the layer way if that is what it takes. Thanks

05-02-2011, 03:31 PM
Also, does anyone know of any Lightwave tutorials for normal maps? I have Zbrush but is 3dcoat easier/faster for this type of thing?

05-02-2011, 05:02 PM
That's it. Thanks