View Full Version : Animate Curve

05-02-2011, 02:35 AM
Creating a curve/path in LW, and you have this ball where you want to throw it and it should follow gravity somewhat accurate. To create a good effect for this you can animate object to follow a curve.

Anyone have a good tutorial for it? :thumbsup:

05-02-2011, 03:12 PM
(Have you been drinking again? )

You mean you want to create a physically accurate path of a ball which is thrown, is that correct? If so, I'd probably use HardFX, and animate a collision object to 'hit' the ball. Then use the "Makepath" command to extract a path. (Then you'd probably need to do some manual editing to animate the start of the throw.)

05-02-2011, 05:12 PM
what serget said...
but if you want to go along an ondd way...

-Plot1D (using x^2 function)
-Select how many points you want starting from the base (keyframes) and Trim
-Rotate 180 and you got the trajectory going up.
-Mirror it and you got the trajectory going up and down.

If you put the starting point on the origin and the Action Center mode to origin you can control x velocity and y velocity with stretch tool, for those given keyframes.