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View Full Version : Generate weight map based on point index?



AbstractTech3D
04-15-2011, 06:11 AM
Hello

Is there a way to automatically generate a weight map for an object based on the 'time of arrival' of points…

So specifically I've created a complex twisted tube structure using PX-Bezier, which becomes difficult to UV unwrap / map - and I wish to drive a texture along the length of the extrude from start to finish at a somewhat even speed. Ideally in conjunction with DP Shift - so both devices use exactly the same 0-100% distribution of the points along the object length.

Cheers:)

dee
04-17-2011, 07:50 AM
Have a look at Ken Nign's Weight Extend (http://www.lwplugindb.com/Plugin.aspx?id=614116b6) or Weight Outwards (http://www.lwplugindb.com/Plugin.aspx?id=3a576f67).

jeric_synergy
04-18-2011, 06:44 PM
Weight_Outwards is very cool. The SCAN feature makes it great!

erikals
04-19-2011, 01:02 PM
forgot about those,... nice :]

jeric_synergy
04-19-2011, 01:51 PM
forgot about those,... nice :]

So many tools, so EASY TO FORGET!! :devil: :cursin: 8~ :(

Seriously, it's a problem.

.