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View Full Version : Tutorials II, which one of these would you like to see



erikals
04-09-2011, 06:26 AM
round two, last one,...
some of the other tutorials i've considered...

codeword - photo realistic...

(btw, no reason for other artists not to post the tutorials instead, it's encouraged actually)

 

3DGFXStudios
04-09-2011, 07:56 AM
Do you have some showreel online somewhere so we can see on what your skills are?

geo_n
04-09-2011, 08:00 AM
Tanks with mudtracks and Pooring Sand & Desert walk sounds interesting.

erikals
04-09-2011, 08:02 AM
Do you have some showreel online somewhere so we can see on what your skills are?

No! :]

(video previews of finals and comments on content will of course be posted)
 

kosmodave
04-09-2011, 10:25 AM
I would like to see the same as geo_n, tanks with mud tracks and the desert walk.
How about character walking through a photo real terrain that would be cool. :hey:

Dave

erikals
04-09-2011, 11:13 AM
How about character walking through a photo real terrain that would be cool. :hey:

the closest match would be the terminator tutorial, suggested in the other thread...
http://www.newtek.com/forums/showthread.php?t=118397

(staying away from photo-real people right now... difficult...)

 

sammael
04-10-2011, 01:56 AM
I voted for waterfalls but what I would realy like to know is how to have a nature scene which is effected by dynamics such as wind. Tree branches swaying, grass blowing, maybe some particles blowing around the place...
This is something which always seems more difficult and complicated due to the modler/layout workflow...
anyone know of such a tutorial?

erikals
04-10-2011, 03:17 AM
i've experimented with it, but have to test if it works like i want it to first,
meanwhile i know pooby did some trees using metalink some time back... he also did some grass.
(hm, that last line sounds wrong...)

Eagle66
04-14-2011, 02:13 PM
ONE impressive Tutorial combined with the other thread from photo-real people (http://www.newtek.com/forums/showpost.php?p=1131038&postcount=44) :D:

Realistic Lava / Magma
http://www.cgheute.de/wp-content/uploads/2010/01/Vulkan_Lave_Wasserfall.jpg

or
Realistic Mars Landscape
http://vimeo.com/17631561

Behind the Scenes
http://vimeo.com/17761334

Thanks!

shrox
04-14-2011, 02:22 PM
I voted for waterfalls but what I would realy like to know is how to have a nature scene which is effected by dynamics such as wind. Tree branches swaying, grass blowing, maybe some particles blowing around the place...
This is something which always seems more difficult and complicated due to the modler/layout workflow...
anyone know of such a tutorial?

I did some trees in the wind a few years ago using a turbulance procedual and fall off as displacement. I might be able to find it.

lardbros
04-14-2011, 02:26 PM
Pouring sand and desert walk for me please!! :D

shrox
04-14-2011, 02:52 PM
Here's the attachment of the trees in the wind video posted, now if I can find the files...

http://www.newtek.com/forums/attachment.php?attachmentid=61387&d=1217655989

daforum
04-15-2011, 07:50 AM
That looks lovely. I like the way the trees gently move :thumbsup:

Please find the files as it would be great to learn how to do this :)

sammael
04-15-2011, 08:47 AM
Hey thats pretty good shrox, good idea using the displacements. I wonder if the same technique could be applied with added falloff on the branches as well... hmmm. though that would start to get more complicated.

shrox
04-15-2011, 10:54 AM
Hey thats pretty good shrox, good idea using the displacements. I wonder if the same technique could be applied with added falloff on the branches as well... hmmm. though that would start to get more complicated.

Actually the branches can move, it uses the same displacement as the leaves, so it's no real extra work. I don't remember why I didn't have it turned on.

Well heck, the falloff values are at zero. Anyway, I'll zip these up.

OnlineRender
04-15-2011, 11:58 AM
hmm how would you distribute these tutorials ? personally ?third party foundation3D , Liberty3D , SpinQuad , 3DWorld ? ect

just asking ?>

erikals
04-15-2011, 12:16 PM
probably payloadz,
marketing, not sure just yet...

it will take a great amount of time to make several of these though...
but i'm aiming for great results, that, or nothing... http://erikalstad.com/backup/anims.php_files/047.gif

OnlineRender
04-15-2011, 12:20 PM
but i'm aiming for great results, that, or nothing...

Ebay then

http://erikalstad.com/backup/anims.php_files/047.gif

PS I DEMAND YOUR ICONS

Eagle66
04-15-2011, 12:56 PM
I did some trees in the wind a few years ago using a turbulance procedual and fall off as displacement. I might be able to find it.

http://www.newtek.com/forums/attachment.php?attachmentid=61387&d=1217655989


Sorry guys, but about what kind of stuff / Tutorials we are talking here. :hey:

I don't like to drop this men's work, but these Trees as example looks horrible, flickering and are unusable for anything.

Are we talking about useless "klicking-through-Lightwave" Low Level fun render stuff or is this a Vote for professional Studio Film and High quality Production Lightwave Lessons?

Workable and quality near distance Waterfall or a Plant System are IMHO not possible without RealFlow/Houdini/VUE, because the particle System in LW is poor for this. Realistic Atmosphere need a Ozone-Plugin or HDRI-lightning. Also it is more a MattePainting and Projection Tutorial with CG Integration. Again NO "awful Fun Stuff Results"- realistic Production Quality!


So i talking about this kind of high quality stuff and LW tutorials for this - whatever king of content :thumbsup:
http://www.youtube.com/watch?v=bRArw9l3hFw

Making of
http://www.cg-blog.com/index.php/2007/07/09/citroen-c4-runner-the-embassy.htm

Thanks!

Iain
04-15-2011, 01:07 PM
I'm going to do an architectural interior tutorial. Just unsure whether or not to do it in video format.

I did a decent one a long while ago but the guy I did it for went bust before release and most of the time I was just winging it :D
Pdf seems better that way as it can be more structured and easy to look over for future reference. Any thoughts?

erikals
04-15-2011, 01:11 PM
...but these Trees as example looks horrible, flickering and are unusable for anything.
i've tested similar stuff, works good for background trees.
realistic closeup shots is something else, might look more into it later on.


...or is this a Vote for professional Studio Film and High quality Production Lightwave Lessons?
yes.


Workable and quality near distance Waterfall--- IMHO not possible
maybe but talking background waterfalls in the first round.
like this, in HD quality,
http://www.youtube.com/watch?v=fIbwo3NB8lk
http://www.youtube.com/watch?v=qATQdrHtij8
http://www.youtube.com/watch?v=gS8HiWtRQ3E


So i talking about this kind of high quality stuff and LW tutorials for this - whatever king of content :thumbsup:
http://www.youtube.com/watch?v=bRArw9l3hFw
the terminator one will be somewhat like that in render quality. (if i get it right, we'll see)

erikals
04-15-2011, 01:47 PM
I'm going to do an architectural interior tutorial. Just unsure whether or not to do it in video format.

I did a decent one a long while ago but the guy I did it for went bust before release and most of the time I was just winging it :D
Pdf seems better that way as it can be more structured and easy to look over for future reference. Any thoughts?

Any thoughts?...
yes, make video :]

shrox
04-15-2011, 04:14 PM
Sorry guys, but about what kind of stuff / Tutorials we are talking here. :hey:

I don't like to drop this men's work, but these Trees as example looks horrible, flickering and are unusable for anything.

Are we talking about useless "klicking-through-Lightwave" Low Level fun render stuff or is this a Vote for professional Studio Film and High quality Production Lightwave Lessons?

Workable and quality near distance Waterfall or a Plant System are IMHO not possible without RealFlow/Houdini/VUE, because the particle System in LW is poor for this. Realistic Atmosphere need a Ozone-Plugin or HDRI-lightning. Also it is more a MattePainting and Projection Tutorial with CG Integration. Again NO "awful Fun Stuff Results"- realistic Production Quality!


So i talking about this kind of high quality stuff and LW tutorials for this - whatever king of content :thumbsup:
http://www.youtube.com/watch?v=bRArw9l3hFw

Making of
http://www.cg-blog.com/index.php/2007/07/09/citroen-c4-runner-the-embassy.htm

Thanks!

That's just as far as I got with, it's a starting point for someone else. I wasn't thinking about making any tutorials! I don't have the patience for that, and my explanatory skills are terrible anyway!

OnlineRender
04-15-2011, 04:30 PM
I'm going to do an architectural interior tutorial. Just unsure whether or not to do it in video format.

I did a decent one a long while ago but the guy I did it for went bust before release and most of the time I was just winging it :D
Pdf seems better that way as it can be more structured and easy to look over for future reference. Any thoughts?

I think both :) pdf and video - co inside with each other . something to print something watch !

sammael
04-15-2011, 06:44 PM
Actually the branches can move, it uses the same displacement as the leaves, so it's no real extra work. I don't remember why I didn't have it turned on.

Well heck, the falloff values are at zero. Anyway, I'll zip these up.

Dont worry about it for my sake, I can see how you have accomplished the effect. Personally I think lightwave is a bit doomed in this area due to outdated dynamics and the fact that its so difficult to have pivot points on masses of individual elements (ie leaves or small branches) though dp instance may allow this?. Any solution I can think of including this one seems more like a work around and less like a practical solution.

lardbros
04-16-2011, 09:54 AM
Well, whatever tutorial you decide to do... I'll look forward to it...

and Iain too, really can't wait to see that one either!! The Lightwave community is awesome!

erikals
04-16-2011, 12:22 PM
Lewis is cooking something too... :]

http://www.newtek.com/forums/showthread.php?t=118582

 

OnlineRender
04-16-2011, 02:16 PM
tis nice ..........

"thinking">(",)
wrote a whole spiel lost when signed in , so bare with me .

It would be nice if the publisher say" randomly of the top of my head" 3Djunkies :rock: for example paid the artist ,of course there would be no middle-man , publishing would be done by yourself , the site acts like a hub mainly paypal integration and a server to bounce from ,all transaction for example are given direct to you , also the user/artist sets the price ,NO CUT .

there has a been a big shift in tutorials especially self publishing , paypal merchant account is easy to get , spend a few days working in html and tweaking word press you can have a decent site to work from , at a small relative cost although I suggest setting up https

alot of people have been successful and deliver great material Video Copilot for example .

<thinking over>

erikals
04-16-2011, 04:41 PM
Liberty3D.com is close to that, i think...

OnlineRender
04-16-2011, 05:03 PM
yeah its heading in a good direction . cg-master and LW10 on lynda by dan alban is also another great source foundation3D with Bob is showing some class . not forgetting the usual suspect like CGfocus and SQ . .. .

realgray
04-16-2011, 10:14 PM
@Iain Definitely go with video. I would love to see some of your workflows. Maybe break it down in chunks? Your one of the artists that wavers invoke when the occasional Vray vs. Lightwave debate goes on. Check out
http://www.thegnomonworkshop.com/store/product/33/Global-Illumination%3A-Interiors