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cgisoul
04-06-2011, 11:25 PM
Just though this would be interested to all of you, who have plans to get mudbox to complement with lightwave. Novedge is pre-selling Mudbox 2012 for $598 before it jumps back to $745

http://www.novedge.com/products/3622

3DBob
04-07-2011, 05:29 AM
Alternatively buy 2 copies of 3DCoat

http://3d-coat.com/buy-now/

or 1 copy of 3dcoat

&

1 copy of Marvellous Designer (now supports MDD animation export of fabrics)

http://www.marvelousdesigner.com/

&

1 copy of octane render

http://www.refractivesoftware.com/

& take your partner out for a slap up meal.

3DBob

Surrealist.
04-10-2011, 03:03 AM
I would look into the offer however I am thinking about saving up for one of the AD bundles that includes Mud Box.

3D coat is fairly impressive though. But I think I am liking what MB has to offer.

ZE_COLMEIA
04-10-2011, 09:27 PM
I know it is a bit offtopic but I am totally in love with SculpTris , my production power increaced thousands percent and it is free. For my purposes I see that it has more power in workflow aspects (voxels alike workflow) than any other sculpt tool around.



And it is free! :thumbsup:

Surrealist.
04-10-2011, 10:42 PM
You know, I could be wrong, but didn't the guy who created sculptris get hired by 3D Coat?

I know he got snatched up by someone and as far as I know he is not developing sculptris anymore.

EDIT: OK he went to work for Pixelogic. That is what it was.

Titus
04-10-2011, 11:11 PM
You know, I could be wrong, but didn't the guy who created sculptris get hired by 3D Coat?

I know he got snatched up by someone and as far as I know he is not developing sculptris anymore.

EDIT: OK he went to work for Pixelogic. That is what it was.

They are still developing sculptris, don't know why.

curious
04-10-2011, 11:38 PM
The MeshMixer 4 now got a sculpting feature too.

i am totally in love with sculptris as well, however foresee this approach to become even more powerful.

http://www.meshmixer.com/

Surrealist.
04-11-2011, 12:51 AM
They are still developing sculptris, don't know why.

Yeah I have not followed it really. I figured they're going to have him write the feature for Zbrush.

thomascheng
04-11-2011, 09:20 AM
Sculptris looks like it will become part of Zbrush. Pixologic did the smart thing to snatch this guy up.

ZE_COLMEIA
04-11-2011, 09:41 AM
Well, the main features of sculptris (for me) are:

1 Simplicity (in 15 minutes or less, with or without instructions you are in the game).

2 Adaptive subdivision.

Both are not exclusive, someone else can make a software with that elements, even lightwave (core) can have it, If they stop to develop sculptris, the version I alredy use will be still free anyway and I dont know if I need any improve, maybe a retopo tool but it is another story.

:jam:



I dont know if it makes any sense to make sculptris part of zbrush, adaptive subdivision with quads doesnt make any sense (for me) it would be the loop hell, maybe if they include a powerfull retopo and/or a revolutionary voxel-quad-based-structure..

Philbert
04-11-2011, 02:23 PM
You know, I could be wrong, but didn't the guy who created sculptris get hired by 3D Coat?

I know he got snatched up by someone and as far as I know he is not developing sculptris anymore.

EDIT: OK he went to work for Pixelogic. That is what it was.

The guy who makes Unlimited Clay for blender (almost the same thing as sculptris) has been hired by Pilgway to work on 3D-Coat. The 3D-Coat version will be called Live Clay and he's working on some other things in 3DC as well.

http://farsthary.wordpress.com/