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View Full Version : Kinect - LIghtwave - Virtual Camera



OnlineRender
04-05-2011, 03:59 AM
I don't have much time in Lw10 ,2Days to be exact .... I think downloading another trail onto another machine is taken the piss a little , so its either blender or max ...if I can't work it out quickly .
atm I can capture 3d scans easily and i am working on a decent free bvh workflow ,skipping out middleware and straight into lw ....
My question ,anybody used the virtual camera in lw10 and any ideas how I can implement this via kinect ?

OnlineRender
04-05-2011, 04:06 AM
If it helps I can dump raw data from the kinect exrrgbxyz and other data I'f needed

OnlineRender
04-05-2011, 06:17 AM
only Rob used the virtual camera then ?

http://img231.imageshack.us/img231/7862/3dme2.jpg

cresshead
04-05-2011, 06:27 AM
not many can afford $50,000 for the camera....

OnlineRender
04-05-2011, 07:22 AM
Yup ,hence why kinect may be more viable ,iPhone or android app ,just thinking and for me that's dangerous

tischbein3
04-05-2011, 08:43 AM
mhmmm to build something on this low cost solution might
be a bit limited:

http://www.youtube.com/watch?v=Jd3-eiid-Uw

so it might be actually good thing to wait a bit longer:

http://www.sixense.com/
http://www.razerzone.com/motionsensing/

OnlineRender
04-05-2011, 09:14 AM
mhmmm to build something on this low cost solution might
be a bit limited:

http://www.youtube.com/watch?v=Jd3-eiid-Uw

so it might be actually good thing to wait a bit longer:

http://www.sixense.com/
http://www.razerzone.com/motionsensing/

Seen the YT a few months back , tis cool .

I was thinking more using iphone or androids gyroscope to link with a null and drive the virtual camera . my coding sucks ,but I do not know enough about the virtual LW camera yet ........