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Iain
03-30-2011, 03:56 PM
Speed Modeling Challenge #114 Kitchen Essentials
*************************************************
Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wireframe and a render at 800x600 or larger.
3. LightWave should be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

*************************************************

This weeks topic is:
Kitchen Essentials.
What do you use regularly in the kitchen? What couldn't you do without? Pepper Grinder, toaster, knives, you know the drill................

Time Limit - 60 minutes.
Deadline - Wednesday 6th April 2011, 2200 GMT.

BigHache
03-30-2011, 05:21 PM
I don't think I could model a woman in 60 minutes. :D

But seriously, these sound fun and I need to jump in.

COBRASoft
03-30-2011, 05:39 PM
We have had a challenge like this one already and I remember it was fun back then. It'll be great to see some new models for this topic :).

Hopper
03-30-2011, 05:42 PM
Maybe I can find my Braun hand mixer model to finish from the last kitchen tool challenge. I think I was on minute uhhh.. 9... yeah .. yeah ... minute 9, that's what it was... :D

Iain
03-31-2011, 12:34 PM
We have had a challenge like this one already and I remember it was fun back then. It'll be great to see some new models for this topic :).

I had some ideas for something different-I was going to go with "Requires assembly" thinking along the lines of Ikea furniture, Airfix models etc but I know the simple ideas always do better.

a sandwhich
03-31-2011, 04:53 PM
Will it blend? Modeling about 30 min. Wireframe coming soon, learnin how to use polygon coloring. Not sure if I got the glass right though.

COBRASoft
03-31-2011, 04:54 PM
Hi,

I don't know the name of this in English. It comes in all materials but I choose to try one in wood for a change :).

Modeling about 10 minutes, rendering about an hour.

Greetings,
Sigurd

JeffrySG
03-31-2011, 04:58 PM
Hi,

I don't know the name of this in English. It comes in all materials but I choose to try one in wood for a change :).

Modeling about 10 minutes, rendering about an hour.

Greetings,
Sigurd

That model came out nice. I really like the wood texture and render! It looks like a wood Colander (http://en.wikipedia.org/wiki/Colander). Is it?

a sandwhich
03-31-2011, 05:04 PM
I was going to say strainer, but colander works also. Here's the wire.

COBRASoft
03-31-2011, 06:07 PM
thanks :). i 'discovered' the cgtextures site some days ago. it really helps a lot with great quality pictures. so, since i have good pictures now, all i need to do next, is learning to light and surface like iain and the like...

BigHache
03-31-2011, 09:16 PM
OK, here's my first attempt at the speed modeling challenge. This is actually a teapot I own so it was convenient to measure to get proportions. Modeling time ~59 minutes.

BigHache
03-31-2011, 09:17 PM
Cobrasoft your model looks great!

toddd240
04-01-2011, 06:48 AM
corkscrew

BigHache
04-02-2011, 12:19 AM
Wires. I've actually never tried this before.

Iain
04-02-2011, 01:25 AM
Well there's four really good entries already!

Welcome aboard BigHache :thumbsup:

chco2
04-02-2011, 08:40 AM
Darn.. ran out of time to finish this model.
Here it is at 60 mins of modeling.

Will do a render later and perhaps finish the model..

wire:
http://files.designburo.nl/lightwave/newtek_forum/furness_wire.jpg

chco2
04-02-2011, 08:42 AM
Cobra,

How did you go about making the holes in this subpatched "vergiet" :)


Hi,

I don't know the name of this in English. It comes in all materials but I choose to try one in wood for a change :).

Modeling about 10 minutes, rendering about an hour.

Greetings,
Sigurd

chco2
04-02-2011, 08:43 AM
Great model Sandwhich,

If you had time left, why not finish it. knife in there and a turn-switch and its done. Will look even better then!


Will it blend? Modeling about 30 min. Wireframe coming soon, learnin how to use polygon coloring. Not sure if I got the glass right though.

a sandwhich
04-02-2011, 10:22 AM
There is a blade, and I actually put a good bit of detail into it, you just can't see it as a result of the glass.

COBRASoft
04-02-2011, 11:03 AM
Charly: a very difficult process :).
1) I started with a Tessellation Ball (Shift + O) with 8 segments, give it a reasonable radius (100mm or so).
2) Cut the top part of the ball. Go in polygon mode and in the statistics panel (w) delete the '1 vertex' and the '2 vertices' polygons.
3) Go in point mode and select all the points with more than 4 polygons (statistics panel). 301 points should be selected.
4) Deselect the 'top' row of the selected points so only 261 points remain selected.
5) Still in point mode, go to the multiply tab and under 'Bevel Polygons', select 'Rounder'. In the numeric panel, make sure you have a small inset distance (I have 2mm and 1 rounding polygon).
6) Deselect everything and go in polygon mode. In the statistics panel, select all polygons with more than 4 vertices (should be 261).
7) Use bevel tool (b) to give a small inset (.5mm or so). 2 bevels can be done to have a sharper edge.
8) Delete the selected polygons to make the holes.

To give 'tickness'.
1) Deselect everything in polygon mode.
2) Copy everything to the next free layer.
3) Flip the polygons.
4) Use Smooth Shift (Shift + F) with a small offset.
5) Cut the result and paste it in the previous layer.
6) Use Merge Points (m) to merge everything together (1560 points in my case).
7) Press tab to go in subpatch mode (I used CC).

That's it in a nutshell. It actually takes longer to type than to execute.

chco2
04-02-2011, 11:16 AM
Thanks for the great explenation. Gonna give this a try later on tonight!



Charly: a very difficult process :).
1) I started with a Tessellation Ball (Shift + O) with 8 segments, give it a reasonable radius (100mm or so).
2) Cut the top part of the ball. Go in polygon mode and in the statistics panel (w) delete the '1 vertex' and the '2 vertices' polygons.
3) Go in point mode and select all the points with more than 4 polygons (statistics panel). 301 points should be selected.
4) Deselect the 'top' row of the selected points so only 261 points remain selected.
5) Still in point mode, go to the multiply tab and under 'Bevel Polygons', select 'Rounder'. In the numeric panel, make sure you have a small inset distance (I have 2mm and 1 rounding polygon).
6) Deselect everything and go in polygon mode. In the statistics panel, select all polygons with more than 4 vertices (should be 261).
7) Use bevel tool (b) to give a small inset (.5mm or so). 2 bevels can be done to have a sharper edge.
8) Delete the selected polygons to make the holes.

To give 'tickness'.
1) Deselect everything in polygon mode.
2) Copy everything to the next free layer.
3) Flip the polygons.
4) Use Smooth Shift (Shift + F) with a small offset.
5) Cut the result and paste it in the previous layer.
6) Use Merge Points (m) to merge everything together (1560 points in my case).
7) Press tab to go in subpatch mode (I used CC).

That's it in a nutshell. It actually takes longer to type than to execute.

a sandwhich
04-02-2011, 11:31 AM
My favorite utensil, works great in several places. The weird light reflection in the dip is because of how I worked the ground and backdrop. The differences between the three resulted from me playing around with different lighting. Modeling < 20 min.

XswampyX
04-03-2011, 12:45 AM
Nice bowl 'n' render COBRAsoft. :thumbsup:

Lemon squeezy.....

http://i465.photobucket.com/albums/rr16/xXswampyXx/Lemonjuicer.jpg

chco2
04-03-2011, 07:03 AM
Nice entries thus far people, nice! :thumbsup:

Here's the promised render:

http://files.designburo.nl/lightwave/newtek_forum/furness.jpg

COBRASoft
04-03-2011, 03:09 PM
Hi all,

Well, without a sink a kitchen is quite useless I guess :).

Full 60 minutes for modeling. This sink is supposed to be voice controled or something similar to get some water. You see, I had no time left to model the handles :D.

Greetz,
Sigurd

chco2
04-03-2011, 04:12 PM
that came out real slick cobra :D


Hi all,

Well, without a sink a kitchen is quite useless I guess :).

Full 60 minutes for modeling. This sink is supposed to be voice controled or something similar to get some water. You see, I had no time left to model the the handles :D.

Greetz,
Sigurd

COBRASoft
04-03-2011, 04:37 PM
Indeed, very nice models so far!

Thanks neighbour ;).

BigHache
04-03-2011, 06:25 PM
Nice work guys! Inspires me to try something else. I really enjoy the 60 min. exercise.

speismonqui
04-03-2011, 08:33 PM
first time posting a model for the challenge, hope to get better.
Anyway, stopped at 59mins modeling. C&C Welcomed :thumbsup:

94158

speismonqui
04-03-2011, 09:15 PM
first time (also) working with Polygon Coloring. Here´s the wireframe:

94160

XswampyX
04-04-2011, 12:01 AM
Welcome speismonqui. Great 1st entry.

I say potato, you say potato....

http://i465.photobucket.com/albums/rr16/xXswampyXx/PotatoPeeler2.jpg

chco2
04-04-2011, 08:09 AM
Welcome aboard speismonqui!

XswampyX
04-04-2011, 03:26 PM
Frying Pan 'n' rubber egg!

http://i465.photobucket.com/albums/rr16/xXswampyXx/FryingPan1.jpg

Iain
04-04-2011, 06:54 PM
Ooohh maybe not so rubber :thumbsup:

XswampyX
04-05-2011, 12:04 AM
Thanks Iain.

Some wires....

http://i465.photobucket.com/albums/rr16/xXswampyXx/JuicerWired.jpg
http://i465.photobucket.com/albums/rr16/xXswampyXx/PeelerWired.jpg
http://i465.photobucket.com/albums/rr16/xXswampyXx/FryingPanWired.jpg

jrandom
04-05-2011, 01:15 AM
The wicker handle on the peeler was done via geometry? How was that made?

chco2
04-05-2011, 03:01 AM
Thought I'd dress it up a bit. Actually looks like my kitchen now :)

http://files.designburo.nl/lightwave/newtek_forum/furness2.jpg

Iain
04-05-2011, 03:42 AM
Thought I'd dress it up a bit. Actually looks like my kitchen now :)

Nice render!

Some scales. 50 minutes modelling.

chco2
04-05-2011, 08:47 AM
Thanks! Another quick one..
I wonder what would happen if you would use my models and render them (and light and texture them of course) :) Bet they'd look awesome :D


http://files.designburo.nl/lightwave/newtek_forum/furness3.jpg

MDSPECIFIC
04-05-2011, 09:40 AM
Nice work guys!
I'm tooooooo busy this week.
My small contribution, modeling 10min, texturing/lightning 15min.
Cheers!

XswampyX
04-05-2011, 05:29 PM
The wicker handle on the peeler was done via geometry? How was that made?

http://i465.photobucket.com/albums/rr16/xXswampyXx/PeelerWired2.jpg

It's supposed to be string. :cry:

It's easier than it looks.

Make a sub patched box 3 segments high.
Clone it 3 times, and arrange in a triangle. In the TOP view.
Use the twist tool to twirl them around themselves.
Remove the top and bottom of the box.
Array 15 times in the Y direction.
Use the Bend tool to make a ring.
Array 50 times along the X direction.

Tada!

jrandom
04-05-2011, 05:32 PM
It's supposed to be string. :cry:

Well whatever it is, it looks awesome.

COBRASoft
04-05-2011, 07:49 PM
Hi,

I was making an omelet and thought a whisk would be nice to model for this challenge. It took me 58 minutes.

Hope you like it :thumbsup:.

Greetings,
Sigurd

colkai
04-06-2011, 03:30 AM
It's supposed to be string. :cry:

Heh, I knew it was string, then again, around here, these are known as "Lancashire Peelers" so I am very familiar with them, always been one in our house and mom had one ever since I could remember. :)

COBRASoft
04-07-2011, 04:02 AM
Charly, can you start the next challenge please? :D

chco2
04-07-2011, 10:29 AM
Done.. you can find it here (http://www.newtek.com/forums/showthread.php?p=1129833#post1129833)

chco2
04-08-2011, 10:35 AM
Who's judging this one ?

chco2
04-08-2011, 10:36 AM
Darn nice model for 50 mins!


Nice render!

Some scales. 50 minutes modelling.

Iain
04-08-2011, 11:13 AM
Darn nice model for 50 mins!

Thanks!

I'm judging this one but haven't had a moment lately. I'll get to it tonight.

COBRASoft
04-08-2011, 01:06 PM
Iain: looking forward to your judgement :).

Iain
04-09-2011, 08:40 AM
No time to give a breakdown this week so straight to the winner who iiiis...............

speismonqui for his excellent lighter model. A deceptively difficult form altogether and very tight geometry.

I can honestly say there wasn't a bad entry this week :thumbsup:

chco2
04-09-2011, 08:54 AM
Congrats speismonqui! Good choice Iain!

(We had to wait 2 days for this Iain ? :D :D)

XswampyX
04-09-2011, 08:54 AM
Well done speismonqui, good job!

You know you have to pick next weeks challenge?

BigHache
04-10-2011, 06:57 AM
Nice work, grats!

COBRASoft
04-10-2011, 09:16 AM
Congrats!

MDSPECIFIC
04-13-2011, 06:31 AM
Congrats speismonqui!