View Full Version : Help with DP "Shape Bomber" node

03-26-2011, 03:32 PM
Hi There

I'm trying to produce a multiple coloured texture using shapes of different colours using DP's "Shape Bomber" node.

The instructions to do this read:
"-Apply as procedural texture to color channel, add different layers to blend colors."

…but I've not been able to figure that out. I have the node plugged in to the colour channel, and producing what appears to be multiple layers of shapes on the object. And the multiple layers appear to vary in opacity, but how to control for varying colour?

Thanks in advance for your help.


03-26-2011, 04:15 PM
Just put them in a line... Like so. :)


03-26-2011, 05:32 PM
Ah, thanks!