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View Full Version : A Tanadrine Studios Original Sci-Fi animated series: Delura



Ryan Roye
03-24-2011, 08:09 PM
Instead of making a new thread for every episode, I will be posting all episodes in this thread so long as it does not become archived or locked. Episode 3 of the series is most recently published as of this post (March 24th).

Delura also has a website, find out more about the project at delura.tanadrine.com (http://www.delura.tanadrine.com)

http://www.tanadrinestudios.com/Delura/Delura_EP001.jpg (http://www.youtube.com/watch?v=BrcVTlsIzo4)

http://www.tanadrinestudios.com/Delura/Delura_EP002.jpg (http://www.youtube.com/watch?v=OUaRbZyzUPo)

http://www.tanadrinestudios.com/Delura/Delura_EP003.jpg (http://www.youtube.com/watch?v=KSrzFiphVHo)

As for my own comments/behind the scenes on my latest video, most will be mentioned in my developer's diary, which is what I'll be working on over the next few days... there were some things that I wasn't 100% satisfied with such as Lucius's walk cycle and the "mixed results" first attempt at making a full radiosity scene (Lucius and Karnagie dialogue) among other things In any case, I just barely missed my 1 video per month goal for Delura this time around... maybe next time eh? I still have a long way to go as far as improving goes, but I do feel I'm progressing with every video I publish.

calilifestyle
03-25-2011, 12:41 PM
Nice

Ryan Roye
10-21-2011, 08:10 AM
The latest installment:

Runtime: 23 minutes

Viewer discretion is advised for brief scenes of violence and strong language.

http://www.tanadrinestudios.com/Delura/DeluraEP004.jpg (http://www.youtube.com/watch?v=pJrpA_5T_qs)

Production required about 6 months of part time work, there are a lot of firsts regarding its creation and I certainly feel that I am far above where I was when I had just finished EP 003, but I realize I still have a lot of improving to do especially in the modeling and texturing department.

oliversimonnet
11-01-2011, 01:32 AM
Ahh Love it!
Brilliant, some impressive animation in there! I like the effects too :)
Great work! And love the story, keep them coming.

Ryan Roye
06-06-2012, 11:59 AM
http://delura.tanadrine.com/wp-content/uploads/2012/06/EP_005Pic.jpg (http://www.youtube.com/watch?v=Nw8NLiQhaYQ)

Developer's note: I have decided to release Delura content by scenes rather than by installment, thus the ".01". I am hoping this is a positive move towards the health of the series from the viewer's standpoint, but of course I am more than happy to hear any commentary, good or bad, about our work. Thanks for your support and there is more to come!

(foreground ship model/texture by Řystein)

oliversimonnet
06-08-2012, 02:00 PM
Nice work on the new "scene" :)
Glad to see you're still creating Delura, I got worried for a minuet ;)

Ryan Roye
06-08-2012, 04:48 PM
Nice work on the new "scene" :)
Glad to see you're still creating Delura, I got worried for a minuet ;)

Yeah, this stuff takes a long time... but I blame that partly because my workflow is so poorly suited for accepting outside help. More than 7 people have jumped on board and have contributed some of their talent to help me with various things, but it has quickly become obvious that I need to significantly re-vamp my workflow.

My current workflow is almost literally "do everything"... but it isn't exactly a quick or efficient process to go to someone else and say "help me do everything". :) My next developer's diary will be elaborating on my thoughts and ideas concerning that problem.

On the upside, a lot of the art assets that will be used in 005-007 are already done, so the brunt of the remaining work now lies in VFX/animation.

DrStrik9
06-09-2012, 11:25 AM
Yeah, this stuff takes a long time... but I blame that partly because my workflow is so poorly suited for accepting outside help. More than 7 people have jumped on board and have contributed some of their talent to help me with various things, but it has quickly become obvious that I need to significantly re-vamp my workflow.

My current workflow is almost literally "do everything"... but it isn't exactly a quick or efficient process to go to someone else and say "help me do everything". :) My next developer's diary will be elaborating on my thoughts and ideas concerning that problem.

On the upside, a lot of the art assets that will be used in 005-007 are already done, so the brunt of the remaining work now lies in VFX/animation.

Cool looking stuff!

I feel your workflow pain. Scaling work up using a division of labor approach is probably best, but it has some down-sides as well. Being a craftsman rather than an industrialist, I always liked doing everything myself, and encouraged others to understand the entire process, but the real bulk of the work on larger projects gets done as a well-oiled group, with everyone doing their PART. :) The glue is meeting together before work begins, so everyone is on the same page. In the end, the work gets done faster, but hopefully better because of group-think.

Ryan Roye
06-10-2012, 11:47 AM
Scaling work up using a division of labor approach is probably best, but it has some down-sides as well...

The problem I'm working on solving is how to make it easily accessible to volunteers... when someone contributes to Delura I don't expect them to stay on board indefinitely, and everything we're doing is via telecommuting so whatever strategy for getting things organized needs to take those things into account.

Heh, it is so easy to underestimate just how difficult/complicated directing can be.

Ryan Roye
07-14-2012, 09:54 PM
The saga continues...

http://www.delura.tanadrine.com/image_manualupload/DeluraEP005.jpg (http://www.youtube.com/watch?v=55hLSfwaguE)

Ryan Roye
09-13-2012, 12:37 PM
I've implemented Delura render comics as part of the core content on the Delura website. I figured it'd be a good way of getting substantial additional content and story in-between the animated episodes, as well as giving me opportunities to explore things that are easier to do in comic-form. For the time being, updates consist of 1-2 new issues a week, more when I finally get my hands on LW 10+.

http://www.delura.tanadrine.com/image_manualupload/RenderComics/Delura_RenderComic_BTT_001tn.jpg (http://delura.tanadrine.com/wp-content/uploads/2012/09/Delura_RenderComic_BTT_001.jpg) http://www.delura.tanadrine.com/image_manualupload/RenderComics/Delura_RenderComic_BTT_002tn.jpg (http://www.delura.tanadrine.com/image_manualupload/RenderComics/Delura_RenderComic_BTT_002.jpg) http://www.delura.tanadrine.com/image_manualupload/RenderComics/Delura_RenderComic_BTT_003tn.jpg (http://www.delura.tanadrine.com/image_manualupload/RenderComics/Delura_RenderComic_BTT_003.jpg)

erikals
09-13-2012, 03:50 PM
Subscribin' :]

silviotoledo
09-14-2012, 08:10 AM
The animations are really niiiiiiiiiiiiiiiiiiiiiiiiiiiiice, but models, light and visual looks like 80 decade :)

Ryan Roye
09-14-2012, 01:27 PM
Heh yeah. That's still a work in progress. I learned 3d backwards; I started with animation THEN went to modeling/visuals.

nickdigital
09-16-2012, 12:16 PM
These eps are also lot of fun to watch. I laughed out loud when the lizard guy complained about his retirement fund and the latest episode with the blackmailer was really well written and animated. The visuals may look like old cg but there's a really deep production value to your project. Even the scifi technology is really well thought out. I'll definitely be following this series.

Well done.

Hail
09-17-2012, 06:18 PM
nice work chaz.. keep em coming :)

Ryan Roye
01-24-2013, 02:11 AM
Learned quite a bit while making 005.03, enjoy!


http://www.youtube.com/watch?v=RjpERz6kBgk

CREDITS:

----Ryan Roye
Lead Development
Writing
Character design
General Modeling
General Textures
Final Lighting
Rigging
2d/3d Animation
Sound Design
Post Production
Composer: MetroTech Dream (0:55)
Voice: LI.BA.sie default computer voice
Voice: Misc pedestrians

----Frank Hunter
Voice: Charlie

----QAN
Voice: Felix

----Robert S. Benjamin
Voice: Dodger
Voice: Ivan

----Edward Bosco
Voice: Rudo

----Davey Arnette
Voice: Swami

----MetalRenard
Piano Notes: MetroTech Dream (0:55)
Composer: Delura Intro Theme (Pathe the Way)
Composer: All music (2:07-END)
Sound Mixing
Voice: "No" Blob

----Řystein
Detail Ship models

----ShadowMystic
Prop model and animation (wristpad)

----Raymation3d
Detail Ship models
Background texturing (Comm building, Parking area)

----Ramirez
Mocap pedestrian animations (Jimmyrig)

----Parker B.
Primary Lighting
Additional surfacing details
Clothing Model/textures: Lucius

SPECIAL THANKS:

----Dan Dulberger
Lightwave workflow enhancement plugins


----Larry "SplineGod" Shultz
Departed mentor, and friend.

----Hyptosis
Provisioner: Free Pixel art

----Damian Sobieralski
For believing in us!

Afalk
01-24-2013, 07:40 AM
Thanks for the heads up on the new installment!

calilifestyle
01-24-2013, 11:54 AM
It's really cool, and great job putting everything together.

geo_n
02-08-2013, 11:10 PM
The environment is getting more detailed from previous ep. Music is really excellent, wish I could do something like that.
Camera work is a bit dizzying in this one.
I like the retro look of delura, like the nintendo64 zelda games. Are you using dp lights or any radiosity, raytracing?

Ryan Roye
02-09-2013, 05:27 PM
The environment is getting more detailed from previous ep. Music is really excellent, wish I could do something like that.
Camera work is a bit dizzying in this one.
I like the retro look of delura, like the nintendo64 zelda games. Are you using dp lights or any radiosity, raytracing?

Agreed on some of the camerawork, I think for when Rudo was introduced I could have used some static, far-off shots instead of the closeup-pans that made it into the final animation. Those scenes were extremely difficult to work with once everything got into place (a lot of texture/proxy swapping had to happen constantly as I worked).

Parker did the primary lighting in which he baked ambient occlusion into the diffuse property of many surfaces to cut down render time. He also placed the initial extra lights as needed; I think he used radiosity at some point... he was on a laptop so he couldn't have the raytrace options set too high (my computer wasn't much better in that regard).

Secondary lighting (for characters and anything specific for composition) was done by me... it was extremely difficult given the fact I literally could not render the scene all at once without "thumbnailing" the all of the textures. A lot of the elements in the final images had to be composited together via Blender which explains why a lot of the imagery has hard edges. In some areas, I was forced to use vector blur to keep render times from hitting 15+ minutes/frame... and that was AFTER optimizing the scene as much as possible!

I did use DP kit for duplicating a large portion of the pedestrians, as it is less wasteful on memory than clothfx is (especially DP cache).

All animation seen in the episode took a little less than a month.

Also, you can thank MetalRenard for the better audio as he did mixing and all the music except for Metrotech dream, which I composed with FL Studio. I still handled the actual sound effects though (most of which were created with household items). Those "Woosh!" sounds? Me going "Wooooorrrsshh!!" into the microphone and then editing it heavily to sound cool :)

I spent almost as much time overcoming the hardware barriers as I did actually working on content for EP 005.03, so I'll be running a kickstarter soon as a way of giving our viewers a choice: "Do you want the quality standard to meet or exceed EP 005.03? Or are you all okay with us having to cut back the detail to 004 standards?"). If we continue at the 005.03 quality level with our current hardware, I will literally die of old age before the first 24 episodes are released.

EDIT: for those who are interested in how we are progressing, our website has been majorly re-designed. Check it out @ delura.tanadrine.com! (http://www.delura.tanadrine.com)

oliversimonnet
02-10-2013, 02:00 PM
Brilliant Ryan!
The animation was all great, but I loved the fight scene! Gotta admit, I watched it twice ;)

Samus
02-10-2013, 02:24 PM
Hey there!! Delura is Getting better and better, specially in your animation.
Are you still using IK booster for your animation???

Nice Work!!

Ryan Roye
02-10-2013, 05:06 PM
Hey there!! Delura is Getting better and better, specially in your animation.
Are you still using IK booster for your animation???

Nice Work!!

Nearly everything in the video was animated with IKBooster. Cameras, lights, characters, props, ships, etc. Having animated for a long time before I even came into 3d, IKBooster just felt natural to me; I know it is one of those "You love it, or you hate it" tools :) . Larry's advice was also instrumental in my latest improvements... I hope that one day my work will do his gift of knowledge some justice!

Samus
02-10-2013, 06:08 PM
Deep!....it's one tool i overlooked in lightwave....makes me wonder...should try it ....always confused by it' s own timeline...above lightwaves...

Anyways...keep up the great work.

silviotoledo
02-11-2013, 02:23 PM
Looks great!

Ryan Roye
02-12-2013, 08:05 AM
http://delura.tanadrine.com/wp-content/uploads/2013/02/DeluraPosterGraphic-300x221.jpg (http://delura.tanadrine.com/wp-content/uploads/2013/02/DeluraPosterGraphic.jpg)

We will be doing a kickstarter for the Delura webseries within the next 2 weeks. Our current goal is to raise $6.5k so that we can upgrade our decade-old systems (athlon x2's) and outdated software. We don't want to spend 50+% of our time working around hardware barriers and will have to significantly cut back our visuals and content if we don't at least have the right equipment for the job.

So far, I have most of the perks (http://delura.tanadrine.com/?page_id=4532) (work in progress) listed on our website for those collectors out there, among them include behind the scenes videos that I think may interest the 3d geeks here.

I'm down to earth about what to expect concerning results... I honestly do not think we will reach our goal but I will never know for certain unless we go through the process. My alternate reasoning behind it is that even if we do not succeed, we will still be left with our first products that we can sell on the Delura website.

I will post in the main Lightwave community forums when I am ready to launch the kickstarter.

nickdigital
05-03-2013, 11:15 AM
Wrong section.

Ryan Roye
05-18-2013, 04:08 PM
http://www.youtube.com/watch?v=xR3sDQX750o

erikals
05-18-2013, 04:29 PM
always fun to watch your clips Ryan... http://erikalstad.com/backup/misc.php_files/smile.gif

bobakabob
05-28-2013, 03:43 PM
Delura is an amazing achievement. Agree with all the comments, it's continuing to develop and the scripting and is looking increasingly polished. I really like the retro look, it's stylish and immediate and hope you stay with it. Fascinating to see how you've integrated IK Boost into your workflow, as it's often been (perhaps unfairly) criticised on the forums but clearly works so well for fast production work. Also very generous of you to share your knowledge of the tool on YouTube, the tutorials are superb. How much time does each episode take?

Ryan Roye
05-28-2013, 05:10 PM
Delura is an amazing achievement. Agree with all the comments, it's continuing to develop and the scripting and is looking increasingly polished. I really like the retro look, it's stylish and immediate and hope you stay with it. Fascinating to see how you've integrated IK Boost into your workflow, as it's often been (perhaps unfairly) criticised on the forums but clearly works so well for fast production work. Also very generous of you to share your knowledge of the tool on YouTube, the tutorials are superb. How much time does each episode take?

Thanks for the commentary, and I'd say Delura would not be anywhere near where it is right now without the benefit of IKBooster. I do not believe a faster workflow exists when it comes to animation.

As for how long it takes to complete an episode, that's a hard one to answer right now because I have recently acquired the funding needed to upgrade to a new system and the values below may be inaccurate. The best I can give you are some ballpark values based on previous content releases*:

Animated Shorts: 1-5 days (usually 1-3 minutes of content)

Episode: 15-30 days

* This is the timespan between scriptwriting and publishing the finished video

Granted, remember that not all production takes place in a linear fashion. Instead, we do what we call "content buffering". We don't twiddle our thumbs and wait, for instance, if our music guy needs a little more time to work on his stuff, we go right on to the next piece. If I am depending on voice actors to finish their lines and I already have all the assets done and ready to go, I work on something that doesn't require their clips and direct the workload accordingly.

The visuals of Delura will never compare to a large production, and especially not to movie quality, but that doesn't mean it has to look bad. Our focus over the coming year is going to be perfecting the look of Delura and getting things solidly done on the artistic front (Mainly, ensuring clean geometry in models, improving deforms of character models, improving color composition, etc etc.)

erikals
05-28-2013, 05:28 PM
do you think you'll add a Kinect in the future? (for upper body movements etc..)

Ryan Roye
05-28-2013, 08:18 PM
do you think you'll add a Kinect in the future? (for upper body movements etc..)

Its doubtful at this time; there are still plenty of upgrades that will take priority over a mocap solution. Primarily, a better GPU and LW 11.5+

nemofish
05-28-2013, 08:48 PM
Nice!

Ryan Roye
08-22-2013, 10:26 PM
New animated short published: "Meet Mr. Splats"
(newgrounds video link) (http://www.newgrounds.com/portal/view/623922)
http://www.delura.tanadrine.com/image_manualupload/iwannahug.jpg (http://www.newgrounds.com/portal/view/623922)

CREDITS:


--Ryan Roye--
Writing
All visual and animated elements (exceptions noted below)
Sound Design
Voice: Mr. Splats

--Metal Renard--
Sound Mixing
Misc audio effects
All ambient music

--R. Benjamin--
Voice: Ivan
Voice: Dodger

--D. Arnette--
Voice: Swami

--Řystein--
Model: Emergency supplies closet

--Raymation 3d--
Swami clothing texture update

Samus
08-23-2013, 08:51 AM
Fun episode...had a good LAugh. Entertaining INdeed ;)
Good work.

Greenlaw
08-23-2013, 04:10 PM
That was sick...and funny too. :)

LW_Will
08-25-2013, 02:43 AM
Really really great animation, Ryan. Truly a top notch job.

Hail
08-26-2013, 07:44 AM
Cool stuff as always Chaz!:)
Kuddos!