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View Full Version : Morphing Skelegons / Bones



HolyMonkey-
03-22-2011, 05:26 AM
Im animating a figure that uses different equpitment, sometimes I have to use morph and instead of moving the figures hand manually (keyframing) to follow the morphing of rope he pulls down, I try to parent the hand under the equpitment which works fine as long as theres no morph.

Is there a way to make a bone follow a morph, so I can parent the hand under the bone following the morph?

Cherio!

I ticked in "Use morphed position" But this doesn't seem to do what I needed.

RebelHill
03-22-2011, 05:48 AM
point info/node motion, blah, blah.

check ur inbox, Stian.

HolyMonkey-
03-22-2011, 06:03 AM
point info/node motion, blah, blah.

check ur inbox, Stian.

haha cherio!!!!