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View Full Version : Incorrect Bone Rotation using IKBoost



DoGMaN X
03-16-2011, 08:34 AM
The bones starting from the upper leg going down seem to have an origin for rotation very low in the scene, and thus the rotations for the heading have a huge diameter.

How can I correct this?

RebelHill
03-16-2011, 08:46 AM
A parent item of both legs has been scaled on once axis, likely X.

DoGMaN X
03-16-2011, 08:47 AM
Indeed I have scaled the parents to be larger.

Can I modify this without affecting the size of the parent bone?

RebelHill
03-16-2011, 12:23 PM
no

DoGMaN X
03-16-2011, 07:46 PM
Thanks.