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otacon
03-14-2011, 02:41 PM
Some renders of recent furniture objects I've made. Trying out the linear workflow in 10. It's pretty cool.
http://www.jasonallenlee.com/images/cg/furniture10.jpg

Dexter2999
03-14-2011, 02:54 PM
Great pics.

I have a desk with legs not unlike the ones in the pic second from the left on the lower row. Except mine don't have the faceting.

I really like that floor lamp in the last pic.

otacon
03-14-2011, 03:02 PM
Thanks. I just noticed that faceting...forgot to turn smoothing on.

jay3d
03-14-2011, 03:20 PM
Nice renders!

One note I would turn dithering off, because it's giving an unusual repetitive pattern, and add instead a slight film grain to simulate dithering.

Snosrap
03-14-2011, 03:21 PM
Very nice otacon as usual. Question -do you use in camera DOF or post?

otacon
03-14-2011, 03:39 PM
Thanks. This dof was in lw camera. Where is the dithering option? I know there is dithered motion blur, but that's turned off.

funk
03-14-2011, 06:51 PM
Great work but you can see dithering in all your blacks. ctrl+f8 > dithering intensity. set both to off

otacon
03-14-2011, 09:28 PM
Interesting. I never really messed with that dither setting. I just did a test and it makes a huge difference to turn it off, especially if you are tonemapping very dark blacks. I wonder if it's better to just keep it off? It gets rid of noise, but I see a little banding. I've been seeing this noise in my images for a long time and I never knew why it was in there. This is a big discovery for me.

Mitja
03-15-2011, 02:41 AM
Cool stuff. You're spoiling us!

ingo
03-15-2011, 03:06 AM
Nice stuff, youre definitly live in the wrong century :D Have you used tonemapping as usual or just lwf ?

funk
03-15-2011, 06:31 AM
Interesting. I never really messed with that dither setting. I just did a test and it makes a huge difference to turn it off, especially if you are tonemapping very dark blacks. I wonder if it's better to just keep it off? It gets rid of noise, but I see a little banding. I've been seeing this noise in my images for a long time and I never knew why it was in there. This is a big discovery for me.

I'd always leave it off. You can add small amounts of noise in post to remove banding or get the film grain look.

Dithering/noise isnt a bad thing... its just that lightwave seems to use a repeating pattern which also happens to be too strong. Id prefer random noise at 50% of the default strength.

otacon
03-15-2011, 09:53 AM
Thanks. I used tonemapping.

Iain
03-16-2011, 03:16 AM
Although I think the noise adds something to these, I think it is just too uniform.
I'd love to see them without the dithering. The chair renders in particular are really nice.

MAUROCOR
03-16-2011, 09:32 AM
Nice renders, very well done. Congrats!:thumbsup:

Matt
03-16-2011, 10:51 AM
Always loved your work Otacon, really good to see you posting again, I've missed you!

:)

Mruk
03-25-2011, 02:58 AM
Hi pro. You make me jealous : )

inakito
04-02-2011, 10:04 AM
as usual, fantastic stuff otacon. Will be great seeing a making of this renders... ;)
Conngrats dude!

Fadlabi
04-19-2011, 07:07 AM
WOW, that's very nice!

Waves of light
04-23-2011, 03:59 PM
Always, always liked your work. Top right of the comp is my fav.

lardbros
04-25-2011, 12:41 PM
Brill work as usual Otacon... lovely renders, and nice texturing!

I've been noticing the noise in the blacks in my renders too, never knew about the dithering settings, or ever thought they'd affect that at all... why on earth does it add noise? Is this a funny Lightwave 'feature' of how the adaptive AA works. I never get this in Mental Ray :)

otacon
04-25-2011, 03:53 PM
Thanks. The reason for dithering is that when you add some noise it helps get rid of banding...but I never knew it made such a difference with the noise when you tonemap dark images.

Mr_Q
09-16-2014, 11:33 AM
Dithering is for 8bit rendering. If you're doing sRGB output at 8bit especially. It's meant to help with the banding that can happen when driving 8bit buffers too far. It's not really desired for FP. In fact your comp artist will quickly begin screaming at you as they lift levels on an FP frame and see this pattern emerge.