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prometheus
03-11-2011, 06:06 AM
hereīs some tips if you are using sketchup 8 free version and want the objects from warehouse imported to lightwave.

1. export the object out using the lwo exporter from shaxam(not available on the site anymore..but check here
http://www.newtek.com/forums/attachm...3&d=1288710765

or check the thread..
http://www.newtek.com/forums/showthr...ketchup&page=8

2. export out a collada file from sketchup, that will create a texture library.

3. Import the lwo file wich you exported from the lwo exporter, Do not use the collada file, it will crash. so thatīs why we use the lwo exporter and
once you load that lwo You will be asked for the textures, so you locate the textures wich should be in the collada folder.
The textures will be named texture 1.2.3 etc ..so you need to now wich texture to use here.

Thatīs it.

The collada file crashes because of the textures, You could export collada without textures but thatīs not good, if you import it to lightwave You wonīt get any texture requestions, thatīs why we use the lwo exporter.

Michael

dwburman
03-11-2011, 09:55 AM
Those links are broken.

prometheus
03-11-2011, 10:49 AM
Sorry about that, something happened when I copied and pasted the forum thread link.

These should work..


Direct link to plugin..

http://www.newtek.com/forums/attachment.php?attachmentid=89533&d=1288710765

Thread page..

http://www.newtek.com/forums/showthread.php?t=65906&highlight=sketchup&page=8

Michael

dwburman
03-12-2011, 01:36 PM
Thanks!

daforum
03-12-2011, 02:02 PM
Have a look at this: http://sites.google.com/site/alexvaqp/sketchupblender

It's about Sketchup to Blender; but look closely at the suggestion to export as a Google Earth 4 (kmz) file then renaming that file to "archivo.zip".
Unzip that and it has a .dae file with images inside.

The "lwo exporter" is very good too, but there will be a bit of cleaning up to do on the model in Lightwave Modeler. (not much, it''ll only have to be done if you're fussy about how the model looks)
:)

prometheus
03-12-2011, 02:09 PM
Have a look at this: http://sites.google.com/site/alexvaqp/sketchupblender

It's about Sketchup to Blender; but look closely at the suggestion to export as a Google Earth 4 (kmz) file then renaming that file to "archivo.zip".
Unzip that and it has a .dae file with images inside.

The "lwo exporter" is very good too, but there will be a bit of cleaning up to do on the model in Lightwave Modeler. (not much, it''ll only have to be done if you're fussy about how the model looks)
:)


Why would you export to google earth 4 and rename to get the collada file? when you could export out the collada file directly in google 8 and get the texture library.

Even thou the collada file exports out the textures, the naming wonīt be correct, You could use the paint tool or right click over the sketchup object and edit texture, that will bring up your image editor of choice and you can save out the textures with the correct names. or use the paint tool for the same procedure.

loading in the lwo exported object would then ask for the textures, or you could skip the loading of textures and manually check each surface for the correct texture, a pain in the...if theres a lot of textures thou.

Michael

daforum
03-12-2011, 02:19 PM
I haven't used Sketchup 8 yet so didn't know about that.
Thought this might be useful.

I'll have to get v8 and give it a go :)

prometheus
03-12-2011, 02:26 PM
I haven't used Sketchup 8 yet so didn't know about that.
Thought this might be useful.

I'll have to get v8 and give it a go :)

Just remember to use the lwo exporter and that lwo file, and use the collada texture folder to load the textures, or skip the collada and simply manually save out the textures from within sketchup.
if you load your exported lwo object and say no to all loading of the textures, it will still load all surfaces and uv maps, then you can select a polysurface on the lwo object and with the select entire surface command you can pick and see what surface it consists of, hit i for surface info..then itīs a matter of working through the surfaces and assign the correct textures, have sketchup open with the model and switch program with alt-tab.

Ohh I think thereīs a newer version of sketchup 8 now, maybe somethings better now, but I seriously doubt it.
Michael

tyrot
01-14-2013, 02:04 AM
hello- i cannot access sketchup ligtwave export plugin from these links.. Do you guys have it?
also how is it working with Sketchup 8 ..

I have a huge model to convert from sketchup -:(

iain_r
01-14-2013, 03:15 AM
Links still not working, try these

http://forums.newtek.com/showthread.php?65906-Import-from-Sketchup/page8&highlight=sketchup
http://forums.newtek.com/attachment.php?attachmentid=89533&d=1288710765

hunter
01-08-2014, 04:08 PM
Never mind. Works in Sketchup Make.