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WilliamVaughan
02-24-2011, 07:30 AM
http://www.3dcel.jp/

Phil
02-24-2011, 07:36 AM
I think this has been posted various times, but only a few of them were ever released.

achilles
02-24-2011, 10:20 AM
Fine, but how obtain them? I didn't find.

OnlineRender
02-24-2011, 11:11 AM
Fine, but how obtain them? I didn't find.

you can download the weight paint tool ,but I think it's for MAC os , the rest are not available atm , I believe Mike Green posted this a few months ago .:beerchug: just doing the rounds again .

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EDIT
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Can be as long as I have ....

For now, the development environment to raise a makeshift PC, Windows version is also available for.

For LW 9.6 (MacUB and Win32)
- WeightPaintTool 1.01
- LayoutMeshEditTool 1.03
- SketchMesh 1.00
- BandSaw Ex 1.00

JeffrySG
02-24-2011, 12:20 PM
http://newtek.com/forums/showthread.php?t=116850

http://www.3dcel.jp/weightpaint/WeightPaintTool101.zip
http://www.3dcel.jp/meshedittool/LayoutMETool103.zip
http://www.3dcel.jp/sketchmesh/SketchMesh100.zip
http://www.3dcel.jp/bandsawex/BandSawEx100.zip

MaDDoX
02-25-2011, 09:39 PM
WeightPaintTool is really cool, I've played with it the other day. Very intuitive and instantaneous feedback, the best part is that you can seamlessly mix these explicit "isolation" weights with the unique Lightwave-style "uncapped" native/implicit bone weights. Makes it really fast and really easy to set up your character weighting.

I'm just not sure how to export this mixed weighting to another application or game engine, which all (except for Messiah) use explicit weights. There are some mixed reports in the character animation tips forum about Valkyrie working, yet apparently only explicit weights are being exported as of now.

If that's true it's a real shame, since it's the only reason* why I'm considering switching to Messiah for animation, or at least to create the weighting and later export to FBX.

* That's because I don't need/can't use advanced deformation for game assets, and also because Messiah doesn't have IKBooster :)