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Dune
02-23-2011, 01:43 AM
I'm new to this forum, and a novice in LW, and this question may be very dumb. Please, bear with me.
I've read about using a morph map to be able to UV map a bent or smoothly 'zigzagged' wall, as if from one X or Z plane. Then the morph map should be deleted(?). Could someone explain in simple steps how to do this? Thanks in advance.

I might add that I export and use my objects in Terragen 2, not in Layout.

VonBon
02-23-2011, 10:20 AM
if i understand correctly.

When you bring in your object to modeler, create a morph.
once it is created make sure that the morph you created is active.

then you can munipulate that morph however needed to create your
UV map, and no you dont have to delete the morph, save it for later.

if you unweld points it will also unweld the points in the "base" which is
the original state of your object. so if you unweld points you will need
reweld them in the base when you are done.

dwburman
02-23-2011, 10:07 PM
Basically you create a morph and move the polygons and points around until you have a flat surface. Try not to stretch the polygons as you flatten them out. Once you have your model flattened out make your UV map.

You can delete the morph map if you want to at this point, but you don't have to.

akademus
02-24-2011, 12:12 AM
if i understand correctly.

When you bring in your object to modeler, create a morph.
once it is created make sure that the morph you created is active.

then you can munipulate that morph however needed to create your
UV map, and no you dont have to delete the morph, save it for later.

if you unweld points it will also unweld the points in the "base" which is
the original state of your object. so if you unweld points you will need
reweld them in the base when you are done.

Bear in mind it wont weld them back as long as you have a morphs map where these two points are at separate positions...

gerry_g
02-24-2011, 02:32 PM
By delete (morph map) he means by hitting F8 and deleting from the vertex map list by selecting it and from the menu choosing delete, not by the using COMMAND+X as this will take the real object and the UV's with it.

dwburman
02-24-2011, 05:27 PM
You can also clear vertex maps with the underscore key (_).

Dune
02-25-2011, 02:52 AM
Thanks for this information, I'll check it out!