View Full Version : Grow the z Scale of a bone Linked to a null??

02-20-2011, 03:19 PM
i'm looking to grow the z Scale of a bone Linked to a null, nothing fancy, however once the bone reaches 1 Meter i'de like it to stop growing.

The idea is to grow multiple bones to there max lenght (1 meter)
based on the same null passing accross.

Can anybody help Me??


02-20-2011, 03:33 PM
You could tie the animation of your bone to your null via cyclist. It's similar to using sliders.

If you're going to use expressions there's probably a Clamp expression or something equivalent to it.

02-20-2011, 05:48 PM
yup, clamped maprange expression should do it for ya, its in the builder.

02-21-2011, 06:33 AM
Thank's guy's....took me a while to understand imputs and values in Clamped mapRange but i got it working.