View Full Version : LWO Texture Path Script?

02-18-2011, 08:23 AM
Is their a LWO texture path script for rerouting textures to a network path?

Or a way for ButterFlyNet Render to "force" the LWO on the network to look at the textures on a network path for an Object than the local path textures that are applied to the LWO?

02-18-2011, 09:28 AM
Package scene will collect all textures, lwo,cache, etc and then redirect paths and resave lwo to a mapped network drive.
So all pc nodes should have the same network mapped drive like R:\Shared

or use dstorm imagechecker plugin and copy all textures to a network mapped drive then resave all lwo objects after.