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02-14-2011, 01:36 PM
Hi LW Community! I just want to officially (and finally) introduce myself. My name is Vanita Harvison and I am the newest member of the NewTek Marketing group. As the 3D Marketing Specialist, I will showcase the great work created in LightWave 3D. In my previous life, I worked in marketing for the engineering/architecture industry in San Antonio, TX and Las Vegas, NV. Basically, my childhood love of art led me into graphic design which led to marketing. So yes, I am one of those 2D artists going 3D. ;) I've been looking at some of the amazing work from 3D artists and excited to be a part of your group. If there is anything you would like to share, please feel free to contact me at [email protected]

nickdigital
02-14-2011, 01:42 PM
Welcome and good luck! :thumbsup:

ArtGoblin
02-14-2011, 01:54 PM
Hope you are going to go and do great things for this application that I've loved so long. Hope you manage to bring LW as an professional application the respect it deserves, and by doing so manage to boost up morale for LW users both newcomers and oldtimers :) Good luck

PS. just wondering when you say: "If there is anything you would like to share, please feel free to contact me at [email protected]" are you asking people to send their own artwork or asking people to give heads-up on some cool LW projects they might know about or feel are going unnoticed? or maybe both?

OnlineRender
02-14-2011, 01:57 PM
GOODLUCK .........welcome to the JUNGLE !

archijam
02-14-2011, 01:59 PM
Welcome aboard :)

sampei
02-14-2011, 02:03 PM
welcome, and good luck. Is a new gallery + top row gonna be launched soon?

OnlineRender
02-14-2011, 02:08 PM
Is a new gallery + top row gonna be launched soon?

HAHA! -

Welcome to the jungle
We've got fun 'n' games
We got everything you want
Honey, we know the names
We are the people that can find
Whatever you may need
If you got the money, honey
We got your disease

JeffrySG
02-14-2011, 02:54 PM
Welcome and congrats! I'm sure you'll do a great job at NT!

wrench
02-14-2011, 03:04 PM
Good luck Vanita!

B

Svenart
02-14-2011, 03:19 PM
welcome, and good luck. Is a new gallery + top row gonna be launched soon?

I 100% agree.

welcome, good luck and success

oliversimonnet
02-14-2011, 03:27 PM
Good luck, and welcome :)

digitaldoc
02-14-2011, 03:43 PM
Welcome and best wishes!

paulhart
02-14-2011, 03:59 PM
welcome, and good luck. Is a new gallery + top row gonna be launched soon?
Welcome on board Vanita. Shortly after came on board, I sent an example of a coded page to Rob and stated my wish that a "Top Row" selection of images be included on this forum in the open space to the right of the logo. I demonstrated how it could look, even supplied a "mock up," and was told that it was a good idea. Just by way of reference, I never visit the Lightwave Gallery, but do so routinely on other forums, when I see an intriguing image. Without the visual tease, I just visit this forum, since version 7.5... The request by Sampei, is the reminder of this request
Here is the link to the page I contributed, along with posts by all kinds of people on this topic. http://www.newtek.com/forums/showthread.php?t=113151&page=4

COBRASoft
02-14-2011, 04:25 PM
Welcome Vanita, thx again for the help with the T-shirt stuff :).

Oedo 808
02-14-2011, 04:55 PM
Welcome, and the best of luck in your new post.

geo_n
02-14-2011, 05:28 PM
Welcome to your new life.:D
Been requested so many times. A top row in this forum. :p
Some people even volunteered to do it for newtek.

Intuition
02-14-2011, 05:44 PM
Will this one pull the sword from the stone and give us a top row?

;D

The NT community requires two lambs and one virgin, tossed directly into the nearest volcano twice a month, or you will become the next meal.

cagey5
02-14-2011, 05:52 PM
Actually that was a story about one of Chucks bbq's with two lamb chops cooked in extra virgin olive oil, but you know what Chinese whispers are like....
Welcome aboard. :)

sampei
02-14-2011, 07:09 PM
by the way, I didn't mean any disrespect or any kind of pressure, I just assumed that as a possiblity by reading the first post...mine was a genuine question, I remembered talking about it a year ago here on the forums and pretty much been away from them since.

kevman3d
02-14-2011, 10:38 PM
Gidday! Nice to read a new face in the NewTek crowd - hope you enjoy hanging with the LW community cause there's some great people in here... (Heck, I should say everybody in the LW community is a great person - Well, except for those that aren't of course)

Good luck!

bassmanjam
02-14-2011, 10:48 PM
welcome

dballesg
02-15-2011, 01:21 AM
Welcome and good luck Vanita!!!

Lewis
02-15-2011, 01:35 AM
Welcome to the fold and I hope you'll stay for long time unlike some others who seem to be vanished :D.

Let us know when you have some nice ideas and need some 3D work done with LW to incorporate in campaign/promo.

cheers

stevecullum
02-15-2011, 03:24 AM
Welcome Vanita. Looking forward to seeing the results of a proper marketing strategy. No doubt you will get plenty of feedback from this forum :D

MDSPECIFIC
02-15-2011, 05:34 AM
Hello again Vanita! Welcome!

Like "Field Of Dreams" reply says:
"If you build it, WE will come". :thumbsup:

Starting with this would be great:
+1 Top Row (Forum and LightWave site section) :thumbsup:
+1 New emoticon icons set from Erikals (http://www.newtek.com/forums/showthread.php?t=105617&highlight=erikals) :D
+1 Siggraph 2011 rewarding contest (Categories: still, animation, 100% LightWave still and 100% LightWave animation work) (http://www.newtek.com/forums/showthread.php?t=115635&highlight=siggraph+2011)

No time to waste, we are ready and we will help you!
Good luck!

Fadlabi
02-15-2011, 05:45 AM
Good luck, and welcome !!

lwaddict
02-15-2011, 07:56 AM
Welcome aboard Vanita.

Here's hoping that you're what we've been waiting for.

chco2
02-15-2011, 08:09 AM
Welcome Vanita! (great name btw!) [scoring extra points here? ;)]

Help us to help you. In other words, we all are willing to help you create great marketing stuff and set some standards :)

I myself used to be the european marketing manager for Advanced Gravis (you know.. pc gamepad; UltraSound soundcards; Grip; etc..) so if there's anything I can do, just drop me a note!
Think I speak for most of us!

Good luck!

MaDDoX
02-15-2011, 08:47 AM
OMG Vanita, did they actually allowed you to come out here? :o Heartless bastards, how could they.. `_´

Welcome :)


I myself used to be the european marketing manager for Advanced Gravis (you know.. pc gamepad; UltraSound soundcards; Grip; etc..)
UltraSound was AWESOME! The only piece of hardware that could actually compete with the Amiga native sound ship. What was it called, Paula? :) Ah, great times!

probiner
02-15-2011, 09:25 AM
Welcome
Hope you can hit the 'core' of NT issues on that area.
Have a good one :)

chco2
02-15-2011, 10:46 AM
Yes it was Paula :) there was an Agnus too and hmm.. don't remember anymore :D But Paula was the soundlady



UltraSound was AWESOME! The only piece of hardware that could actually compete with the Amiga native sound ship. What was it called, Paula? :) Ah, great times!

ivanze
02-15-2011, 11:11 AM
Daphne was the other custom chip, If I'm not wrong.

Welcome Vanita.

zapper1998
02-15-2011, 11:45 AM
Welcome ... :) :)

T-Shirt Still waiting on it .... h m m m ......runs and hides ...

chco2
02-15-2011, 12:12 PM
Darn.. had to look it up now :) Sorry for being :offtopic:

The name Agnus is derived from 'Address GeNerator UnitS' since it houses all address registers and controls memory access of the custom chips.
Denise was called "Daphne" in an early phase.
Paula was named after the girlfriend of the chip designer.


Agnus is the central chip in the design. It controls all access to chip RAM from both the central 68000 processor and the other custom chips, using a complicated priority system. Agnus includes sub-components known as the blitter and the copper. The original Agnus can address 512 KB of chip RAM. Later revisions, dubbed 'Fat Agnus', added 512 KB pseudo-fast RAM, which for ECS was changed to 1 MB (sometimes called 'Fatter Agnus') and subsequently to 2 MB chip RAM.

Denise is the main video processor. Without using overscan, the Amiga's graphics display is 320 or 640 pixels wide by 200 (NTSC) or 256 (PAL) pixels tall. Denise also supports interlacing, which doubles the vertical resolution. Planar bitmap graphics are used, which splits the individual bits per pixel into separate areas of memory, called bitplanes. In normal operation, Denise allows between 1 and 5 bitplanes, giving 2 to 32 unique colours. These colours are selected from palette of 4096 colours. A 6th bitplane is available for two special video modes: Halfbrite mode and Hold And Modify mode. Denise also supports eight sprites, sub-pixel scrolling, and a "dual playfield" mode. Denise also handles mouse and digital joystick input.

Paula is primarily the audio chip, with 4 independent hardware-mixed 8-bit PCM sound channels, each of which supports 64 volume levels (no sound to maximum volume) and sample rates from roughly 20 Hz to almost 29 kHz. Paula also handles interrupts and various I/O functions including the floppy disk drive, the serial port, and analog joysticks.

Later on (AGA chipset) Alice replaced Agnus and Lisa replaced Denise.

MaDDoX
02-15-2011, 12:51 PM
Denise was called "Daphne" in an early phase.
Paula was named after the girlfriend of the chip designer.
Does that mean Denise's chip designer broke up with Daphne during development? Wait, even more scarry, does that mean hardware chip designers actually have.. girlfriends???? :gotpics:


Agnus is the central chip in the design.
Definitely, I'll never forget my trembling hands while manually switching the Agnus chip for a Fat Agnus in my Amiga 500! If I screwed up, I could throw my female friend (what "Amiga" actually means heh) down the drain..

Ouch.. Agnus, chip ram, Fat Agnus, bitplanes, halfbrite, overscan... omg, stop, you're frying my brain with so many memories that it was just about to clean from the trashcan :)


Later on (AGA chipset) Alice replaced Agnus and Lisa replaced Denise.
Aha, I knew it! Paula was irreplaceable ^_^

As hopefully the last off-topic thing, is it true that the Ultrasound actually had the hardware to compete with the Amiga sound quality but the composers didn't know how (or didn't have the tools) to fully use it? Or was it some difficulty with those weird IRQs and slow ISA ports that ended up hampering its sound? 'Coz I remember that, in the few games that had versions for both the Amiga and the Ultrasound (native, not MIDI-emulated) the Amiga version was still clearly better. A powerful stereo connected to the Amiga was basically nirvana at the time lol.

bazsa73
02-15-2011, 01:06 PM
öh!

Cageman
02-15-2011, 01:42 PM
OMG Vanita, did they actually allowed you to come out here? :o Heartless bastards, how could they.. `_´

Welcome :)


UltraSound was AWESOME! The only piece of hardware that could actually compete with the Amiga native sound ship. What was it called, Paula? :) Ah, great times!

While Paula was as good as 8-bit sound could get, Amigas with either Toccata (http://amiga.resource.cx/exp/toccata) or Deflina Flipper (http://amiga.resource.cx/exp/delfinaflipper) were way cooler! ;)

chco2
02-15-2011, 01:57 PM
Haha.. Indeed!


While Paula was as good as 8-bit sound could get, Amigas with either Toccata (http://amiga.resource.cx/exp/toccata) or Deflina Flipper (http://amiga.resource.cx/exp/delfinaflipper) were way cooler! ;)

chco2
02-15-2011, 02:03 PM
:offtopic:
Lol MaDDox :D
If I remember it all correctly.. With PC's back then UltraSound could function like the Rolls Royce of Soundcards on one machine and be like an ordinary soundblaster on the other. IRQ's messups and such were difficult to tacle. Basically, native soundsupport in games for UltraSound worked fine. Soundblaster emulation was a different case all together :D Thankfully the Midi part only got praise everywhere. We even had one guy (Alan Alvarez) who always walked around with a DAT recorder to record interesting sounds for use in soundbanks. Even had it with him when he visited the Netherlands (from Canada, where Gravis's main office and manufactering was based).

Using Pc's during daytime, using Amiga during offtime (that was me :))




As hopefully the last off-topic thing, is it true that the Ultrasound actually had the hardware to compete with the Amiga sound quality but the composers didn't know how (or didn't have the tools) to fully use it? Or was it some difficulty with those weird IRQs and slow ISA ports that ended up hampering its sound? 'Coz I remember that, in the few games that had versions for both the Amiga and the Ultrasound (native, not MIDI-emulated) the Amiga version was still clearly better. A powerful stereo connected to the Amiga was basically nirvana at the time lol.

COBRASoft
02-15-2011, 02:05 PM
I had a PicassoIV with the Concierto and Pablo module... Worked like a charm... Woah, the memories! I miss my girlfriend so much :(.

cagey5
02-15-2011, 04:52 PM
Waayy off topic. Go start a thread somewhere.

allabulle
02-15-2011, 05:19 PM
Welcome Vanita!

chco2
02-16-2011, 01:09 AM
Yes, we know. Sometimes happens, only humans here. But again.. sorry!


Waayy off topic. Go start a thread somewhere.

MaDDoX
02-17-2011, 03:50 AM
Well, not so off-topic considering Vanita is our new... Amiga! :whistle:

PS.: Girlfriend (as in 'girl you date or is committed to') = "namorada", not "amiga" ;)

chco2
02-17-2011, 04:31 PM
Lol.. you're from Brazil.. What do you know :P


Well, not so off-topic considering Vanita is our new... Amiga! :whistle:

PS.: Girlfriend (as in 'girl you date or is committed to') = "namorada", not "amiga" ;)

MaDDoX
02-18-2011, 08:25 AM
Lol.. you're from Brazil.. What do you know :P
Hmm.. portuguese? ;) It's not as if "amiga" is an english word, mr. smarty :P

http://forum.classicamiga.com/forum/showthread.php/1056-More-specific-meaning-of-quot-AMIGA-quot-word