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adaminator1
02-13-2011, 05:18 PM
Okay, so I have this scene where a Charachter Dances.... For an animation test, mind you. I was kind of wondering how I'd go about getting a realistic disco ball? I really have no idea on how i'd go about doing it >.>

Thanks,
The Adaminator

LazyCoder
02-13-2011, 05:41 PM
Ah a kiwi! I used to live down there...

How close up does the camera get to it? Could you possibly get away with just using a flat-shade uv sphere?

EDIT: Oh that gives me an idea: If that's not detailed enough, just bevel the edges and delete the new faces that result from that to create the gap between each individual mirror. But if you need a uniform mirror size for each little square... well then I don't know. :(

XswampyX
02-13-2011, 06:03 PM
I have this from a 'failed' speed modeling challenge.... It took too long! You are welcome to it.

http://i465.photobucket.com/albums/rr16/xXswampyXx/DiscoBall.jpg

adaminator1
02-13-2011, 06:30 PM
Whoa... Thanks! You really saved me :)

This community is so awesome!