View Full Version : Transformation/Morphing sequence?

02-08-2011, 08:24 PM
Okay, so for a project i'm working on I need to be able to morph a human into a dragon, everything in between, and even certain body parts without others being affected. I'm using Makehuman to get the base model, minus clothes, but I've literally got no effing idea on how to achieve that. D'you guys have any suggestions?

02-10-2011, 04:20 PM

02-10-2011, 05:12 PM
I guess start with your human model and make a morph target and model away to make it into a dragon. You'll need to keep the point count the same though. The challenge will be if this needs any skeletal animation over time. You could probably move the bones and stuff but the problem will be that your model will be stretching which will result in your texture stretching as well.

02-10-2011, 06:17 PM
Yeah... It's gonna be hard. >.>

02-10-2011, 06:23 PM
I would suggest doing this with multiple shots. Reference the transformation sequence of the Wolfman or the Hulk. The transformation isn't done in one wide shot. There's a closeup of the hand, the feet, the face, maybe the back getting wider, etc. Think like a movie director. Get the most coverage with the least amount of work. The audience's imagination will fill in what they don't see as long as you push them in the right direction.

02-10-2011, 10:35 PM
Noted. Thanks ^^

I was thinking of having slow motion Gratuitous transformation sequences, but I doubt that'll be possible. ^^;