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Chris Partridge
09-30-2003, 06:30 AM
If I created a certain effect and wanted to export that into a DX engine, how would I go about doing that?

In what format would Lightwave save that particular effect -- say volumetric smoke, a whirwind effect, etc... for export?

Knight Chat X
01-03-2009, 11:57 PM
That's a very good question I'd like to know that myself, I wonder if you use surface/texture baking? Or somehow UV Map the effect onto an object and apply alpha based transparency? :thumbsup:

walfridson
01-04-2009, 01:01 AM
Well one possible solution could be to render one particle/point as a animation and use it as a sprite on a emitter in your engine.