View Full Version : Designing 2D Artistic & Graphical User Interfaces

02-05-2011, 11:11 AM
Hello guys, i am a newbie at field of artistic design. I researched some and learned that Lightwave is a great tool to almost do everything an individual need.

What i really wonder is that, as you have seen in most Hollywood movies, there are some cool 2d Graphical User Interfaces. It seems very promising and encourageous to develop that kind of software.


Because i do not have much experience in this field, i am curious about this :

How much time basically would it take to create such a simple gui with basic animations and shiny colors ?

What basic parts of Lightwave software do anyone needs to learn to create such 2d animations ? (I'm aware these GUI's are all 2D, and 3D functionality is mostly rare.)

Can these animations combined together to cooperate with programming languages like C# or Java ?

I deeply appreciate your help,

02-08-2011, 01:16 AM
no idea guys?

02-08-2011, 03:22 AM
I'd stick with 2D software to do the initial design, i believe Mark Coleran used mainly After Effects : http://vimeo.com/1563485 (you're probably familiar with his work, unless you stopped watching movies 20 years ago)

The interface for Iron Man for example was done in Nuke by Pixel Liberation Front.

It's good to stick with software that allows you to easily draw and change graphics (LW is not that good in that regard, for animation of individual elements though it is handy, but not as handy doing it in the 3D space of Fusion, Nuke or AFX)

Just my 2 cents

02-08-2011, 12:46 PM
Thank you very much