View Full Version : Adding geometry to textured model

02-04-2011, 01:44 PM
So I have a model that I would like to take to the next level. It had great textures and a decent rig. What I need to do is cut in some geometry between the legs to enable the character to have some more dynamic poses. Is the possible without causing too many issues. The cuts are more or less hidden from view but currently I'm getting very bad pulling due to the lack of proper geometry that I need. I wish I wasn't at work, I'd upload some pictures. Any ideas? I really want to avoid retopology in zbrush.