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View Full Version : how do i flating a car with morphs



Lude
09-29-2003, 08:43 AM
I want to flatten a car that is being crushed by a large roller. Can I use multiple morph targets to do this so it starts at the front and works its way along?

I have 5 versions of the car with each getting flatter further along.

I can morph the car to one target but Iím not sure how to do more.

Any help is very much appreciated.

Lude.

Mylenium
09-29-2003, 09:24 AM
Endomorphs or MTSE (Multiple Targets, single envelope) ->

100% = a
200% = b
300% = c

etc.

a has b as morph target, b has c.... and so on. Really simple.

Mylenium

Lude
09-29-2003, 09:30 AM
ah right cool, thanks Mylenium ;)

evenflcw
09-29-2003, 10:35 AM
Or you could use the MorphMap option in Normal Displacement. It is great for this sort of stuff. Either try and find examples with SplineGods showing off as alot of he's exmaples have used this feature to create some cool deformations (non-linear morphing for one) or have a quick look at my post here (http://vbulletin.newtek.com/showthread.php?s=&threadid=9786) for a short example of what you could do.

Your case would be about the same as that example. You'd need a base state, and a flattened state (only one). But instead of using a gradient you'd use an b&w image where one side is black and the other white. With Width and Height Tile set to Edge or Reset you would make sure that already flattened areas stay that way.

I think I'm gonna try and make a tutorial cover this as I have stumbled upon the same kind of query alot lately.

Lude
09-29-2003, 11:56 AM
Now that's very cool.

I think i'll be using that alot.

Thanks evenflcw.