PDA

View Full Version : Some of the best work I've seen in Bryce



mattclary
09-29-2003, 08:08 AM
Just imagine what this guy could do if he got his hands on LightWave! He actually MODELS stuff in Bryce, and quite well!

http://www.subspacegraphics.com/

Bryce model that I doubt I could do in LightWave:

http://www.subspacegraphics.com/body_outcastmecha.html

He made the front page on CGTalk.

http://www.cgtalk.com/showthread.php?threadid=91072

hrgiger
09-29-2003, 09:30 AM
Hard to believe that was all done with Bryce. I thought it was all pre-built mountains and skies and stuff. Had no idea it even had a modeler.

mattclary
09-29-2003, 11:12 AM
It's REAL limited. You can basically create primitives and use them to boolean each other. The wacky thing is that the boolean operator doesn't "go away". If you look at a wireframe you can still see ALL objects used. Makes for a messy looking wireframe. It's REALLY a miracle when someone creates a good model in Bryce, this guy simply amazes me.

DarkLight
09-29-2003, 11:13 AM
I guess it's a good example that good art can be produced by any software. You just need to know your tools.

mattclary
09-29-2003, 12:14 PM
Exactly! Except of course, Max still sucks. ;) Just kidding!

Rory_L
09-29-2003, 11:27 PM
The model design has a beautiful unity which seems to have been largely dictated by the available tool set. My modelling philosophy has always been to do design sketches first, before hitting Modeler, to avoid being dragged the way the tools want to go, but after seeing this model I`ll have to have a re-think!

R

colkai
09-30-2003, 12:40 PM
How the heck they kept track of which bit intersected what is amazing.
Can you imagine accidentally selecting a key boolean and shifting part way through modelling - Argghh!!

I agree with Matt, someone should give this guy a copy of LW and see what he can do with it.
I think the word 'patience' is somehow sadly lacking when speaking of his work ;)