View Full Version : surface baker

01-20-2011, 12:06 PM
could someone point me in the direction to where it is explained what surface baker is and how it is used in simple terms? I have looked in the books and searched here on it and I still don't understand what it does and if it would be beneficial to what I do.
thanks in advance.

01-20-2011, 12:16 PM
Have you gone through this thread?

Sensei also has a plug-in that helps the process.

01-20-2011, 12:38 PM
Thank you I will check those out.

01-20-2011, 02:35 PM
Surface baking is necessary process to convert 3d application specific data to other 3d application that doesn't understand them directly (such as node, shader, procedural texture, gradient or their complex tree), or 3d game engine. It converts whatever you like f.e. shadows to static image maps. This way 3d game engine doesn't have to calculate shadows from not moving elements in that scene, just from moving objects like characters or items, speeding up tremendously engine with nice gfx look.