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vbk!!!
01-13-2011, 07:13 AM
Hello,

I am attempting to use the deformer with gradient base on UV ( V or U output of a UV node in the Input of the gradient). It seems the tool can't with UV. It's fine when I use gradient base on any axis coordinate.

I would like to know if it's a limitation or not.

Thanks for your help

dpont
01-13-2011, 10:29 AM
This is exactly the same limitation
than the Texture Displacement Blending mode
in the classic layered texture,
we can only deform/displace texture
with geometric projection mapping
based on spot position.

Denis.

vbk!!!
01-14-2011, 12:41 AM
Thank for your answer.