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View Full Version : 'Worn Edges' modo type of node texture in LW?



JeffrySG
01-11-2011, 07:14 PM
Has anyone been able to come up with any materials that look like the 'worn edges' material in the new modo release? scroll down a bit to see the yellow object about 75% down the page.
http://www.luxology.com/modo/tour/newcontentincluded.aspx

I thought about using the grit node but that really only focuses on concave areas - and not corner areas that are sticking out. Also the grit node is affected by other objects close to it.

Do you think this is possible with the current lw nodes available? Any ideas for a starting point to work on a node solution?:confused:

Tobian
01-11-2011, 08:40 PM
http://www.newtek.com/forums/showthread.php?p=1099708#post1099708

:D

JeffrySG
01-11-2011, 10:19 PM
Cheers Tobian! I totally missed that thread!

3djock
04-06-2011, 06:33 PM
Anything goos node in my book is what you want for worn edges well worth the time and money.

http://www.digitalcarversguild.com/plugin.php?ProductId=17

JohnMarchant
04-15-2011, 10:00 AM
Anything goos node in my book is what you want for worn edges well worth the time and money.

http://www.digitalcarversguild.com/plugin.php?ProductId=17

Yeah have to agree very nice indeed

calilifestyle
04-15-2011, 10:46 AM
Anyone have a better example of this Anything goos. The ones on the page don't look that great.

calilifestyle
04-20-2011, 10:11 AM
i tried the demo, but it sucks. I cant get a clear view of any render.

JohnMarchant
04-20-2011, 10:36 AM
Well its always looked good on mine. Sorry dont have any saved renders at the moment