View Full Version : morph skelegons/Bones in 8?

09-27-2003, 11:53 AM
if there is a better connexion with modeler8 and layout8 about bones/skelegons, I would like to set different morph to bones, then animate mesh poses with morphmixer...

09-27-2003, 10:57 PM
Skelegons? Who needs skelegons in 8? We won't even need them.

We also will have the ability to save poses.

09-27-2003, 11:59 PM
I like the idea of saving my skeleton inside of my object. It's great to be able to swap skeletons between characters but if skelegons were better and you could completey set up a skeleton with them (including goals and expressions etc) it'd be great.