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View Full Version : morph skelegons/Bones in 8?



papou
09-27-2003, 11:53 AM
hi,
if there is a better connexion with modeler8 and layout8 about bones/skelegons, I would like to set different morph to bones, then animate mesh poses with morphmixer...

hrgiger
09-27-2003, 10:57 PM
Skelegons? Who needs skelegons in 8? We won't even need them.

We also will have the ability to save poses.

Karmacop
09-27-2003, 11:59 PM
I like the idea of saving my skeleton inside of my object. It's great to be able to swap skeletons between characters but if skelegons were better and you could completey set up a skeleton with them (including goals and expressions etc) it'd be great.