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Joey_C
01-03-2011, 04:21 AM
was hoping you could have a look at this LW file and see why it keeps crashing.

I am very sure it has something to do with the object "Cell_Six_Pack" there is 6 layers and each layer has it's own morph. Morph mixer works just fine. What makes it crash is after I add a "Noisy Channel" Modifier to my morph I can render the scene just fine, and save back up scenes BUT once I close LW and restart it all these scene will not open but crash.

If I don't use the modifier on that one object all is fine.

Any idea's how to work around this?

ericsmith
01-03-2011, 02:08 PM
Try making each layer a seperate object file instead of layers in one file. The reason I suggest this is that when items are layers within an object file, there is a colin ":" in the name of the object (ie. Object:Layer1). I've run across a problem with expressions where everything after the colin gets deleted upon saving the scene file. Since expressions and noisy modifiers are both graph editor based, there could be a connection.

Eric

Joey_C
01-03-2011, 04:04 PM
Thanks, you were right!