View Full Version : Particles emit and affect only after impact?

01-03-2011, 12:49 AM
I have built some tessellated domes by applying surface hypervoxels to particles emmited (but not moving) from points along the edges of domes.

I now want to blast a wind object null throw these domes and have it blow holes in the domes by pushing around the particles. I've got that working.

But ideally once the particles get blasted I want them to emit a trail of secondary particles, and I want them to be affected by gravity. I don't however want the other exact same particles which make up the domes, but aren't affect by the Blasters radius to do anything.

Can I do this? I know how to set a child null to emit from parent particles, but how do I make it only emit from parents that are moving?

Thanks in advance