View Full Version : Normal map problems

Nicolas Jordan
01-02-2011, 09:02 AM
I was just doing some testing for setting up a workflow from modo to Lightwave. I did some sculpting in modo and baked out a normal map to apply in Lightwave. I'm getting the facets from the geometry showing up only when the normal map is applied. At first I thought it was something to do with the smoothing angle but that seems to be set so I'm not sure what's causing it. If anyone could take a look at this test scene to see what I'm doing wrong I would appreciate it.

I'm using LW10 for this but I tested the scene in 9.6 and I'm having the same problem.

01-02-2011, 09:30 AM
I have some decent result with the following setup,
without this issue,
using Image node instead of Normal node,
connecting the Color output in the (DPKit) Object Tangent node.


01-02-2011, 10:20 AM


Nicolas Jordan
01-02-2011, 10:24 AM
Thanks for the help Denis! That seems to do the trick. :)