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Nicolas Jordan
01-02-2011, 09:02 AM
I was just doing some testing for setting up a workflow from modo to Lightwave. I did some sculpting in modo and baked out a normal map to apply in Lightwave. I'm getting the facets from the geometry showing up only when the normal map is applied. At first I thought it was something to do with the smoothing angle but that seems to be set so I'm not sure what's causing it. If anyone could take a look at this test scene to see what I'm doing wrong I would appreciate it.

I'm using LW10 for this but I tested the scene in 9.6 and I'm having the same problem.

dpont
01-02-2011, 09:30 AM
I have some decent result with the following setup,
without this issue,
using Image node instead of Normal node,
connecting the Color output in the (DPKit) Object Tangent node.

Denis.

dpont
01-02-2011, 10:20 AM
Setup,
91453
Result,
91452

Denis.

Nicolas Jordan
01-02-2011, 10:24 AM
Thanks for the help Denis! That seems to do the trick. :)