View Full Version : Using LW for real-time interactive web content?

12-23-2010, 08:26 PM
Hi All,

I am not sure where the best category to post my questions so I will post in more than one.
I am wondering if there is a way to take the output of content I create in 3D animation packages such as iClone, Lightwave 3D etc. and set it up in such a way that my friends and family can interact with it on the internet? More specifically make interactive changes to content in real-time such as changes in props clothes etc.
I have investigated, Flash builder/flash Catalyst and Fireworks. I am also thinking a game engine might come into play. All look like they may have potential to do something like this. I am not a programmer though I am willing to learn scripting languages like L Script and Python. I hope some combination of this or other software will work so that can make this possible. Any thoughts or experience on this? Thanks.

12-25-2010, 05:48 AM
Well, there is Wirefusion (http://www.demicron.com/).
And WebGL (http://planet-webgl.org/)is coming. X3dom (http://www.x3dom.org/) from Fraunhofer seems like something that will make it easier to build simple scenes.

12-27-2010, 04:35 AM
...is there any way flash can do this?
...something like Papervision3D?


12-27-2010, 04:14 PM
Also see:

Shockwave from "Adobe Director" (formerly Macromedia Director).
Deep Publish by Right Hemisphere.
Unity Engine.
Wirefusion (already mentioned).
VRML will export from Lightwave as well.

That's all I can think of ATM.