View Full Version : Radiosity memory blowout

11-23-2010, 11:32 PM

I have a scene with a very simple typical logo animation.

I am rendering in HD using animated radiosity cache. I have baked the radiosity scene. It progresses fine until it hits frame 27 (or any frame beyond that) when it goes memory crazy and I see my 16gb or ram get chewed up followed by a massive use of the paging file, this continues until the whole system hangs. I have cleared the cache, dropped the rays to 100, and minimum spacing to 10px all to no avail.

Previously the scene rendered fine, it only started to hang when I moved the logo offscreen for the opening part, it flies onto the screen now.

I hope this makes sense. Thanks for any suggestions!

11-28-2010, 01:38 AM
Quick suggestion: if it rendered fine when logo was flying off screen, why not to render such sequence, then change sequence direction in any animation app. Basically play backward.