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erikals
11-12-2010, 01:51 AM
hah, got your attention... :]

anyone feel like giving this make-a-LWplugin a go...?

gordonrobb
11-12-2010, 01:55 AM
Hehe, I didn't even understand the explanation. :)

Philbert
11-12-2010, 07:13 AM
It actually looks like it would be a perfect candidate for voxels, like this image:

http://www.3d-coat.com/screenshots/g2data/albums/3dcoat2/sea_life_bronze.jpg

Titus
11-12-2010, 08:31 AM
I guess it can be done with hypervoxels, somehow.

Dexter2999
11-12-2010, 09:46 AM
Does LW do point clouds?

erikals
11-12-2010, 05:44 PM
Does LW do point clouds?

sorta, but not sure how much it would help...
http://www.youtube.com/watch?v=VvfprLjYluw

Dexter2999
11-12-2010, 07:46 PM
I have asked about the point cloud thing before. It became a point of interest with me after watching some videos on fxguidetv where they show off how NUKE uses the point clouds generated in MAYA (or I assume perhaps Softimage.)

I just see this as another "flag" saying maybe this is something we need to look at closer.

bazsa73
11-13-2010, 02:13 PM
hi,

I came up with this. This time the bread is fully CG (almost).
There's some photo element in the color texture.

Cheers
http://www.newtek.com/forums/attachment.php?attachmentid=89923&stc=1&d=1289681205

jasonwestmas
11-13-2010, 02:34 PM
I think I would try a displacement from Zbrush, first but that's just the sculpter in me. I really don't like punching in numbers all day.

erikals
11-13-2010, 04:24 PM
bazsa73, that's pretty close... :]

...may i ask what technique that was used?

bazsa73
11-14-2010, 12:22 AM
Hi Erik,
I make a tut-sheet out of this. Soon be back.


:Tricaster

bazsa73
11-14-2010, 03:52 AM
http://www.newtek.com/forums/attachment.php?attachmentid=89932&stc=1&d=1289731568

:Tricaster

zapper1998
11-14-2010, 04:48 AM
outstanding

gordonrobb
11-14-2010, 07:52 AM
So what am I looking at. Is it displacement adn particles with hypervoxels?

bazsa73
11-14-2010, 09:33 AM
Yes, exactly.

erikals
11-14-2010, 02:48 PM
VERY cool bazsa73.... :]

that's darn good!
thanks a lot for the info, i know some others are curious about this as well :]

great stuff :]
btw, it might be that DP boolean could be of help too...

silviotoledo
11-14-2010, 03:12 PM
WOW! Nice LW Bread!

Hypervoxels is good to do a lot of things! I've used it to do terrains, threes, stones, dust....

I think hypervoxels would be amazing if they add:

a) Better blending between volums. Actually it's a shame the way they blend, what make unusefull to simulate fluids. Kantakan Dynamite plugin uses Metaballs. We would need the same metaball blending in hypervoxels.

b) Tools to manipulate the volum area. Maybe a brush or minimal a cage.

c) Nodal or layers to combine fractals


and about the Pixar shade, it would be very usefull and welcome. Nice to have some dusty or fiber elements like that on a shader available throught surface panel.

3DGFXStudios
11-14-2010, 03:40 PM
that's some nice lightwave bread! :) Can you make it move so we can see a little better what is going on?

pooby
11-14-2010, 03:51 PM
http://www.newtek.com/forums/showthread.php?t=112022&highlight=Bread

In the linked-to version, you told me it was photographic. How much of this new version was a photo?

Chris S. (Fez)
11-14-2010, 04:08 PM
Holy bread, Batman! Does it hold up when animated?

bazsa73
11-14-2010, 04:41 PM
Thanks guy yes I think most probably this bread could be animated but of course first I have to animate it :D
But I am curious as well. Because that would be great to see.

To Pooby's question concerning the photographicness factor:
This version was not retouched in post only colorgradingwise. There is some photo information embedded into the color chanel of the texture but it is only what you see on the sheet, on the zbrush bread.
The bread in the render is SSS based and I added a very slight volumetric touch. There's no post overlapped photo in the final render.

About the DPont boolean Erik, what the hell is that exactly? Because some weeks ago I did some rough test with native booleans, I wanted to make cheese so I cut spheres inside a block, which basically looked nice but not that much. I abandoned that project.

Yes, if hypervoxels could have SSS... But hey, I am satisfied with the result more or less and let's hope that the future brings on a brighter day.
Good night guys.

erikals
11-14-2010, 08:25 PM
DP instance might work with SSS, so might be an alternative to hypervoxels...
http://www.newtek.com/forums/showthread.php?p=1078625#post1078625

DP Boolean?
that's booleans in Layout :]

it tends to crash if the scene is to complex, so then it has to render with only 1 thread... (so beware...)
other than that it pretty much works great... except occasional holes in the object, but that shouldn't matter too much in this case i think...
http://www.youtube.com/watch?v=zJynGqjrf40
http://www.youtube.com/watch?v=Is-cHMxtTMU