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View Full Version : "FREEZE MD Motion" ???



meshmaster
09-24-2003, 06:40 AM
Is it possible to freeze the motions in md to points and polys so that the animations will actually be keyframes instead of deforms? I'm trying to export an animated .x file, but think that this sort of thing would be useful for other uses as well... The animation was originally set up with bones (using motion builder fbx importer) - it seems the the DStorm .x exporter doesn't support exporting deforms with bones or md, but since you can convert the deforms from bones to md, loosing the skeleton, you'd think that there should be some way to freeze the md info on to the points, but I haven't found a way to do it yet... for game export that would be a hyper useful sort of thing if it exists... Does it exist?!?!

meshmaster
09-24-2003, 10:27 AM
I know that I can't be the first person ever who needed to export animated .x that were deformed via bones or md... There has to be a solution - doesn't there?