View Full Version : Rendering with Radiosity Cache

11-09-2010, 08:11 AM
I'm experiencing this weird behavior. In a lot of project I did recently I had to render a lot of glass surfaces. I used the dielectric node for that. But why is it that when it renders "with" Cached Radiosity that the second pass (The green progress bar I mean) takes a lot longer than "without" Cached Radiosity?

Does anyone have an idea?