View Full Version : Change the UV map while morphing?

11-05-2010, 11:14 AM
I am morphing a foot into the shape of a shoe. I created the morph map. Its all fine.

I also have a UV map for the foot. Is it possible to morph the UV map with the morph of the foot to the shoe?

11-05-2010, 02:47 PM
I don`t know about UV morphing, but I can suggest a workaround.

Save a copy of the foot mesh as the shoe mesh and apply the morph.
Create as many UVs you need to texture the shoe.
After that, bake all the textures you made to the initial foot UV.
This way you will have a foot textured as a shoe. :)