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View Full Version : Make a HUE colors follow the random surfaces/polygons in 1 objects in Node Editor



azman_821009
11-05-2010, 12:36 AM
Hi,

I'm new in LW Node Editors, never used before. So I really need some tips or help from the expert in node. Can I make a random or HUE colors in 1 curvy object but the colors must follow each polygons/surfaces. Hope you guys understand what I'm trying to said.

Really need the tips ASAP.

Thanks.

Azmen

P/S: Here I attached the image of wireframe object for sample.

Captain Obvious
11-05-2010, 02:52 AM
http://www.db-w.com/content/view/137/175/

The extended spot info gives you a "polygon ID" output. Use that to randomly vary the hue and whatnot.

azman_821009
11-05-2010, 05:15 AM
http://www.db-w.com/content/view/137/175/

The extended spot info gives you a "polygon ID" output. Use that to randomly vary the hue and whatnot.


Thanks for the info C.Obvious. :D

I have a few more question about node editor.

1stly I just want to make a static hue color (not move) and found it. How can I make a couple of Hue colors on 1 object?

2nd I want to put a gradient so the below of the object will be darker and the top lighter. Same object mixed with Hue.

3rd all the edge of the object with Hue and Gradient is 1 color maybe gray (want to make something like a frame)

Finally, I want to make reflection and shiny on the object.

This is my first time use a Node Editor so I need some tips and help. :)
Here the example image which is I want to make similar like this using Node Editor.

Thanks.

Azmen

(Sorry for my English)