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View Full Version : Finally upped to 10



monovich
11-01-2010, 04:18 PM
Well Newtek, you finally got me. I've been on the fence about CORE and 10 ever since it was announced. I've been waiting to see if something good would pan out or if end in a clustercuss.

Thanks to your FB updates I've been watching your feature videos as they roll out and I've been more and more impressed.

After watching the linear color video today I was finally pushed over the edge and bought the upgrade.

I don't know why I need to announce it here, but I just wanted to publicly say that you guys really seem to have upped your game this year in development AND in your presentation/marketing efforts.

Kudos to the whole team.

-sf

Ryste3d
11-01-2010, 06:11 PM
From what I remember 2 years ago counting down to something that would revolutionized the 3d industry: Lightwave CORE. I must say; maybe if we had the application like 3 years ago it would be revolutionary. But now, 2 years later? Give it a rest. Tell me what is so special about Lightwave 10 10 10 - 3 programs to do what other vendors have in 1. Imagine what 3ds max, Maya, Modo, Blender or Sketchup would offer with a 3 packed solution... Sorry guys not impressed.

But I stay with Lightwave because I hate the idea about Autodesk Monopole...

Paul_Boland
11-01-2010, 07:30 PM
Tell me what is so special about Lightwave 10 10 10 - 3 programs to do what other vendors have in 1. Imagine what 3ds max, Maya, Modo, Blender or Sketchup would offer with a 3 packed solution... Sorry guys not impressed.

But I stay with Lightwave because I hate the idea about Autodesk Monopole...

I find myself agreing with Ryste3d. Having Lightwave split in two; Modeller and Layout; has always been something I'm not fond of, it feels like a hinderance to 3D work having to jump between two programs. Now here comes Lightwave 10 CORE which adds another program to the mix making Lightwave now three programs that have to work together and you have to jump between...

I think this is a huge mistake. Lightwave should be aiming to become a single, unified, powerhouse program, not three seperate programs to do 3D in.

I also agree with Ryste3d on his final comment too.

thomascheng
11-01-2010, 07:46 PM
It will eventually be a unified app with Lightwave Core. However, its going to take a bit of time. With each release, we will see that we will rely on LW classic less and less until we can do it all in Core. Its the quickest way to do a change over without going dark for a while or slowing down feature update with each release.

Pavlov
11-01-2010, 07:48 PM
One unified app, CORE, is the future as NT intends it.
The three app thing is something we have to deal with in the meantime, while CORE is not useable as a single app.
Said this, i agree the three program thing is not inviting at all (i guess it acts like a Mordor's gate for non LW users), but probably NT has well considered their moves and this is best they can do in this precise moment. Let's be patient ;)

Paolo

GandB
11-01-2010, 08:14 PM
Having Lightwave split in two; Modeller and Layout; has always been something I'm not fond of, it feels like a hinderance to 3D work having to jump between two programs

That's because you're still remembering our "TrueSpace Roots", Paul. ;)

monovich
11-01-2010, 08:16 PM
I don't need my mind continually re-blown, I never said anything about revolutionary. I just need a tool I currently know how to use to evolve at a suitable pace.

I like the evolution that I'm seeing, and its finally worth the price of admission for me to re-up with it and get the pre-release access to the newer tools.

And yeah... that whole Autodesk thing is worth avoiding at all costs. That company is just mean.

Nemoid
11-02-2010, 04:26 AM
From what I remember 2 years ago counting down to something that would revolutionized the 3d industry: Lightwave CORE. I must say; maybe if we had the application like 3 years ago it would be revolutionary. But now, 2 years later? Give it a rest. Tell me what is so special about Lightwave 10 10 10 - 3 programs to do what other vendors have in 1. Imagine what 3ds max, Maya, Modo, Blender or Sketchup would offer with a 3 packed solution... Sorry guys not impressed.

But I stay with Lightwave because I hate the idea about Autodesk Monopole...

LOL i agree about that. Problem was Jay Roth had a total personal vision. And marketing was too early for sure.
It's not that CORE is not a good thing or revolutionary from a certain point of view, but all that was on paper only, when it was marketed. Something was done to develop its foundation, but production tools and functions exploiting that environment were (and still are ) all to be developed.

So, a more realistic vision is that Lw classic has fortunately been enhanced, and CORE still is in the works.

Lw is going towards the CORE direction, but this process will require some year to be completed. it is actually a transition process rather than a revolutionary bomb that someday explodes and gives you a Maya killer...:D

OnlineRender
11-02-2010, 09:48 AM
Well Newtek, you finally got me. I've been on the fence about CORE and 10 ever since it was announced. I've been waiting to see if something good would pan out or if end in a clustercuss.

Thanks to your FB updates I've been watching your feature videos as they roll out and I've been more and more impressed.

After watching the linear color video today I was finally pushed over the edge and bought the upgrade.

I don't know why I need to announce it here, but I just wanted to publicly say that you guys really seem to have upped your game this year in development AND in your presentation/marketing efforts.

Kudos to the whole team.

-sf


Congrats , Hope you make even more sweeter images . . . .

jasonwestmas
11-02-2010, 10:55 AM
What NT is presenting with LW 10 is nothing new. It's stuff we have already with 3rd party plugins, most of which are expensive. In this context you are all getting more for free and it is all getting updated by the same company which is both good and bad. Good because NT is the company that is most familiar with the stuff under the hood and have the most access to Classic LW. Bad because NT only has so many man hours to fix stuff. In a way that is all disappointing because LW is still behind the competition even though we are still getting a lot of bang for our buck.

If you want more bang you just have to spend more money on another app or 3rd party set of tools. You yourself have to determine whether or not the more expensive stuff saves you time in accomplishing your goals and giving you the visuals you want for your work.

DragonFist
11-02-2010, 11:27 AM
What NT is presenting with LW 10 is nothing new. It's stuff we have already with 3rd party plugins, most of which are expensive. In this context you are all getting more for free and it is all getting updated by the same company which is both good and bad. Good because NT is the company that is most familiar with the stuff under the hood and have the most access to Classic LW. Bad because NT only has so many man hours to fix stuff. In a way that is all disappointing because LW is still behind the competition even though we are still getting a lot of bang for our buck.

If you want more bang you just have to spend more money on another app or 3rd party set of tools. You yourself have to determine whether or not the more expensive stuff saves you time in accomplishing your goals and giving you the visuals you want for your work.

Well said.

Andrewstopheles
11-02-2010, 11:29 AM
What NT is presenting with LW 10 is nothing new. It's stuff we have already with 3rd party plugins, most of which are expensive. In this context you are all getting more for free and it is all getting updated by the same company which is both good and bad. Good because NT is the company that is most familiar with the stuff under the hood and have the most access to Classic LW. Bad because NT only has so many man hours to fix stuff. In a way that is all disappointing because LW is still behind the competition even though we are still getting a lot of bang for our buck.

If you want more bang you just have to spend more money on another app or 3rd party set of tools. You yourself have to determine whether or not the more expensive stuff saves you time in accomplishing your goals and giving you the visuals you want for your work.

Yup agreed.

Nangleator
11-02-2010, 01:01 PM
Just imagine how long it will be before someone here says, "Core is just so old and bloated with all those thousands of plugins we've all been writing... It's time for something new, NewTek!"

colkai
11-02-2010, 02:01 PM
It'll be a while I'd wager, because first, CORE has got to become a single unified app, which is gonna take more than a few months, or quarters, or maybe even years.
Meantime, the thing I'd be thinking most is, how do you persuade those who think 2-apps is old-hat when everyone else has 1 app, that THREE apps is a good move "forward"?

LW10 has to be something very special indeed, if it is to be held as a "single app" against other software, it doesn't just have to be a better LW, it needs to be a better software.
Unless the focus on virtual cameras and VPR means the focus remains more on it being a more specialised tool in the pipeline, such as motionbuilder, rather than "all that".

I agree with Nemoid, alas it was "released" far too early due the personal vision of one Mr Roth, which I think has hindered, rather than helped the perceptions of some, myself included.

It's going to take a serious WOW factor for me to consider upgrading anytime in the next year or two. That said, I also think it will be a year or two before it will be considered properly "released" given the timeline so far.

Nangleator
11-02-2010, 02:04 PM
...the thing I'd be thinking most is, how do you persuade those who think 2-apps is old-hat when everyone else has 1 app, that THREE apps is a good move "forward"?
I don't see it as a move forward, except that our new software is being developed, and while it is, we haven't lost our old software. The one app situation is coming, but I've got work to do in the meantime, during this transition period.

jasonwestmas
11-02-2010, 02:08 PM
I would say that sticking to only one application for the entire pipeline is an "old hat" way to think about the future no matter which company is making the applications. There is always going to be that outside application that will set a higher standard for one smaller part of the pipeline. The question should be, how well do these applications talk to each other and work together.

Cageman
11-02-2010, 04:09 PM
I would say that sticking to only one application for the entire pipeline is an "old hat" way to think about the future no matter which company is making the applications. There is always going to be that outside application that will set a higher standard for one smaller part of the pipeline. The question should be, how well do these applications talk to each other and work together.

Amen to that!

:)

Snosrap
11-02-2010, 09:19 PM
Our company just upgraded two more seats last Thursday, so NT must be doing something right in the way of marketing. Get signed up for the Hardcore forums monovich and we can talk more candidly over there.

GraphXs
11-02-2010, 11:50 PM
Yes, a multi-app pipeline is the way to go. We use Max as our Main app, but LW is used time and time again for something’s that are just a breeze to do. Just like when we use Maya once in a while to help give us things that Max is no good at. I welcome v10 and if the pipeline is great between other apps I will gladly recommend my company buying some seats for my team, so I can stop showing off what can be done in LW. LW 10 IMO is a great start to a great future, especially with people like Rob Powers at the helm.

Ryste3d
11-03-2010, 02:19 AM
I would say that sticking to only one application for the entire pipeline is an "old hat" way to think about the future no matter which company is making the applications. There is always going to be that outside application that will set a higher standard for one smaller part of the pipeline. The question should be, how well do these applications talk to each other and work together.

?????

Cageman
11-03-2010, 02:44 AM
?????

I think Jason is talking about mutli app pipelines. Where I work, we use Modo, Maya, Motionbuilder, 3DSMax and LightWave and all these apps have their respective strenghts to them that we all like and want to be able to utilize.

LW10 (Layout, Modeler and CORE) is small potatoes compared to the level of interchange we do at work, on daily basis and we really enjoy having this flexibility.

I can imagine that the thought of 3 apps is somewhat daunting for someone not used to working within multiapp pipelines, but I do believe LW10 will, internaly, be alot easier in most parts regarding data interchange between the modules.

Ryste3d
11-03-2010, 02:55 AM
Here are Autodesk Maya's answer to Lightwave 10 10 10, Maya Entertainment Creation Suite Premium (Maya, Softimage, Mudbox, MotionBuilder) So beat that power horse in the near future LW.

Ryste3d
11-03-2010, 03:09 AM
Our company just upgraded two more seats last Thursday, so NT must be doing something right in the way of marketing. Get signed up for the Hardcore forums monovich and we can talk more candidly over there.

Yes of cause they are. Lightwave is so cheep that you can buy 5 Lw license for the price of 1 3dsMax

And Autodesk's 3 application deal: Maya Entertainment Creation Suite Premium (Maya, Softimage, Mudbox, MotionBuilder) $7590 / 895 = 8 Lightwave License

So now its all about finding the good LW artist running all those Lightwave programs...

jasonwestmas
11-03-2010, 09:45 AM
I think Jason is talking about mutli app pipelines. Where I work, we use Modo, Maya, Motionbuilder, 3DSMax and LightWave and all these apps have their respective strenghts to them that we all like and want to be able to utilize.

LW10 (Layout, Modeler and CORE) is small potatoes compared to the level of interchange we do at work, on daily basis and we really enjoy having this flexibility.

I can imagine that the thought of 3 apps is somewhat daunting for someone not used to working within multiapp pipelines, but I do believe LW10 will, internaly, be alot easier in most parts regarding data interchange between the modules.


Right, it doesn't take too long to figure out that one must make the extra effort to learn other applications for the best results and to save time in the long run. Some things are just waaaaay too time consuming to do in a single application.

I create and surface models most of the time so I need a polygon modeler, a sculpting app for displacements and bump maps, a 3D painting app for Pixel painting, an image editor and a way to render the surfaces and textures. To do all this I use LW Modeler, LW Layout, ZBrush, 3DCoat, Photoshop. They all do their own little thing better than the other app.

I used Maya and XSI to create Character animations and render them in LW via MDD files. At the time it was just faster for me to use those apps for CA. For games Maya and XSI have better exporters for CA too even though I'm pretty comfortable rigging and animating in LW.

archijam
11-03-2010, 10:05 AM
mono: great to have you around :)

going to compete in cut+paste this year?