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Nigel
10-29-2010, 01:14 PM
Speed Modeling Challenge #101 - You want to stick that where?!
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Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a render of your model (min 800x600 pixels) in this thread with a wireframe.
3. LightWave should be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

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USB sticks have evolved into colourful and strange things. I thought it would be cool to take this idea, and just run with it. So create an interesting, quirky or downright strange USB stick, or USB peripheral ... like a mini USB weed whacker for your Eye Grow. (http://apassas.files.wordpress.com/2009/03/eyegrow1.jpg?w=360&h=480)
Let your creativity run wild on this one.


- You want to stick that where?! -

Time Limit - 90 minutes
Deadline - Wednesday 3rd November 2010, 2200 GMT (can be moved to the following Wednesday if you guys feel there's not enough time)

Iain
10-31-2010, 09:48 AM
Well, the title made me think of something other than a USB but it sounds interesting :)

XswampyX
11-02-2010, 01:09 AM
A secure USB memory stick.

http://i465.photobucket.com/albums/rr16/xXswampyXx/UsbKeySml.jpg

I ran out of time so the keys are half finished. :cry:

Traveler
11-02-2010, 03:03 AM
Haha, that's a good one. Very creative :D

Nigel
11-02-2010, 03:33 AM
@XswampyX ... cool idea man, there's no way your data can be accessed, unless you bring a bolt cutter with you :)

XswampyX
11-02-2010, 06:47 PM
Cheers! The keys were really annoying me, so I had to finish them off. :)

http://i465.photobucket.com/albums/rr16/xXswampyXx/UsbKey2Sml-1.jpg

COBRASoft
11-02-2010, 08:21 PM
nice idea!

Nigel
11-03-2010, 07:25 AM
Nice XswampyX, the extra effort shows.

Guys, are there any of you that still want to enter, or is there not much interest in this topic. Should I extend it, or call it this evening?

Iain
11-03-2010, 07:58 AM
I'm rendering mine now :D

I think an extra week would be good, personally. It's a good topic.

VonBon
11-03-2010, 08:22 AM
yea, thats neat :D

Iain
11-03-2010, 08:37 AM
The modelling on this took just under 90 minutes.
Its a performance booster for your pc.

When your rendering machine needs a little boost, plug this in and crank the handle a few times (works for me anyway)..........

Shnoze Shmon
11-03-2010, 03:28 PM
The modelling on this took just under 90 minutes.
Its a performance booster for your pc.

When your rendering machine needs a little boost, plug this in and crank the handle a few times (works for me anyway)..........

Iain's concept wins hands down. Wonder what a USB 5 hour energy would do? lol

Just recovered from a 2 week flu. If this one gets extended I promise to come up with an entry

XswampyX
11-03-2010, 05:15 PM
Nice grinder, Does it run on JavaBeans?

The wires for my first render.

http://i465.photobucket.com/albums/rr16/xXswampyXx/th_UsbKey1WireSml.jpg (http://s465.photobucket.com/albums/rr16/xXswampyXx/?action=view&current=UsbKey1WireSml.jpg)

Where are all the other models? 'tis very quiet.

Nigel
11-04-2010, 01:55 AM
When your rendering machine needs a little boost, plug this in and crank the handle a few times (works for me anyway)..........

Very very cool concept Iain. When I first read your write up, and looked at the thumbnails, I thought it was some sort of dynamo that you crank a few times, harking back to the good old days (showing my age now) when 286,386 and 486 machines came equipped with Turbo buttons. Come to think of it, this is kind of a reimagining of the turbo button, so not only is it a great idea and render, but also a bit of nostalgia :) Dont forget the wires, looking forward to those.



Just recovered from a 2 week flu. If this one gets extended I promise to come up with an entry

I plan on doing just that, since I cant edit the first post, I'll put this in big bold letters:

Speed Modeling Challenge #101 will be extended by one week, the new deadline is 10 November, 22:00 GMT

Iain
11-04-2010, 03:12 AM
Thanks guys.

Nice wireframe XsX.

I've gone for technicolor.................

Shnoze Shmon
11-04-2010, 07:19 AM
I've gone for technicolor.................

I hate to say this Iain, but I think there is a difference between technicolor and bad taste.:tongue: I'm sure it goes well with a loud tie, plaid shirt, and pinstripe pants. Umm and techno music...:D

Iain
11-05-2010, 09:05 AM
Ok no more bad taste wires :)

This is the latest foolproof security precaution for those "oops I've left my important documents on the train!" moments...............

Iain
11-05-2010, 09:48 AM
Wireframe.
Modelling time about 30 minutes.

Randog
11-05-2010, 11:13 AM
The keys look soft.




Cheers! The keys were really annoying me, so I had to finish them off. :)

http://i465.photobucket.com/albums/rr16/xXswampyXx/UsbKey2Sml-1.jpg

Kuzey
11-05-2010, 12:06 PM
Ok no more bad taste wires :)

This is the latest foolproof security precaution for those "oops I've left my important documents on the train!" moments...............

Haha...that is sooooooo funny....great stuff as usual :thumbsup:

Kuzey

XswampyX
11-06-2010, 02:00 PM
Randog
The keys look soft.
Yep, I suppose they do. :) Redone using Subpatch weight maps. I have learnt something today, Cheers!

http://i465.photobucket.com/albums/rr16/xXswampyXx/UsbKeySharpKey3Sml.jpg

OnlineRender
11-07-2010, 06:29 AM
very nice ! love the MOD USB , cracks me up , can anybody share there surface settings for the metal usb part, I have done the challenge but I cant get the render to look correct .

OnlineRender
11-07-2010, 07:49 AM
Big Thank YOU to Richard for sharing his speed models , I used the camera setup to render this shot , so again thanks for sharing full credit .


Sorry dont get much time ,should do more of these , roughly done the full setup in 20 mins
http://img261.imageshack.us/img261/5830/legofin.jpg

http://img826.imageshack.us/img826/8163/legowire.jpg

OnlineRender
11-07-2010, 11:05 AM
Tweaked :http://img577.imageshack.us/img577/849/legonew1.jpg

Iain
11-07-2010, 11:30 AM
Nice entry OR.
Good detail, materials and render :thumbsup:

Nigel
11-07-2010, 12:30 PM
Nice entry OnlineRender. Takes me waaay back :)

Iain, that MOD USB is a cracker man :) Love the dry humour.

Heres my entry, but I overcooked it this time, taking quite a bit longer than the time limit. Still thought I'd share it.

OnlineRender
11-07-2010, 12:46 PM
Stunning Render Nigel , I want one

XswampyX
11-07-2010, 12:55 PM
Me too!

Can I have the wireframe one, please?

OnlineRender
11-07-2010, 04:22 PM
E-Smokes :-

http://img526.imageshack.us/img526/1556/usbfag.jpg

XswampyX
11-09-2010, 05:55 PM
Inspired by E-Smokes.

http://i465.photobucket.com/albums/rr16/xXswampyXx/PintCoolerSml.jpg

Tried to get caustics working...... and sort of failed.

Iain
11-10-2010, 12:11 AM
Now that's a handy invention^^

OnlineRender
11-10-2010, 08:19 AM
Inspired by E-Smokes.

http://i465.photobucket.com/albums/rr16/xXswampyXx/PintCoolerSml.jpg

Tried to get caustics working...... and sort of failed.

MMMM nice render , what is your fluid / glass settings , the light does not seem to travel threw the glass

Randog
11-10-2010, 08:51 AM
Cool. I would also look at investigating using edges instead of edge weighting. By using edges instead of edge waiting the model can be exported to most any other package for rendering...which is good if you are working on a production that uses a different rendering pipeline. That is of course if you are interested in that.

With that being said it is a good idea to get familiar with modeling with edges to control your model.


Randog
Yep, I suppose they do. :) Redone using Subpatch weight maps. I have learnt something today, Cheers!

http://i465.photobucket.com/albums/rr16/xXswampyXx/UsbKeySharpKey3Sml.jpg

XswampyX
11-10-2010, 10:59 AM
Thanks for the tips Randog, most appreciated. Will look up edges later.

Here's the scene for the Pintcooler OnlineRender, If the settings are way out it's because I have tried everything to get the caustics looking right, I settled on getting the pint looking right above the caustics.

Oh and here are the wires.

Thanks!

Traveler
11-10-2010, 03:39 PM
Okay, that really is a tricky scene to get right.

I've tried solving that caustics problem for the past two and a half hours and every time I thought I had it solved, I wasn't able to pinpoint the exact solution. At first I thought it was the size of the model (it is a really tiny beer after all). Then I started changing light settings, radiosity, more lights, ground surface settings, deactivating layers, dielectric node settings, etc.

Anyway, I still haven't figured it out. I've watched the tutorials with the glass, Proton made but his scene isn't all that different and he does have proper results. Probably the best result without ruining the entire scene is deactivating the glass layer. Unfortunately, the glass is sort of a mandatory thing 8~

OnlineRender
11-11-2010, 12:23 AM
Okay, that really is a tricky scene to get right.

I've tried solving that caustics problem for the past two and a half hours and every time I thought I had it solved, I wasn't able to pinpoint the exact solution. At first I thought it was the size of the model (it is a really tiny beer after all). Then I started changing light settings, radiosity, more lights, ground surface settings, deactivating layers, dielectric node settings, etc.

Anyway, I still haven't figured it out. I've watched the tutorials with the glass, Proton made but his scene isn't all that different and he does have proper results. Probably the best result without ruining the entire scene is deactivating the glass layer. Unfortunately, the glass is sort of a mandatory thing 8~


I think it's maybe a bug , change spotlight to area , render , change back to spotlight re-render seems to work better , also your dilectric nodes , add roughness , even if its 0.5% , I managed to get light travelling cleaner threw the beer . will post later "its 7am " :P

Nigel
11-11-2010, 12:24 AM
Thanks to all who took part in this one, the few entries we had were all really good.

In the end, I'm judging this challenge purely on what was accomplished within the time frame, and as such, am awarding this one to Iain for his USB coffee grinder. A clean wireframe, good proportions, and overall well executed model makes the honour (yes, we spell it with a "u" :) ) of #103 yours sir! :)

Again, thanks to all who took the time to participate, as without the entries, there is no challenge.

Speed Modeling Challenge #102 has been setup, so see you guys there.
http://www.newtek.com/forums/showthread.php?t=114011

Iain
11-11-2010, 03:39 AM
Thanks Nigel.

There are quiet weeks and there's no predicting them.
Personally, I love topics that can be given a bit of a twist :thumbsup:

Kuzey
11-11-2010, 05:03 AM
Nice going Iain :thumbsup:

Kuzey

Iain
11-11-2010, 06:12 AM
If the settings are way out it's because I have tried everything to get the caustics looking right, I settled on getting the pint looking right above the caustics.


I hate using other people's scenes so I tried a little caustics experiment with one of my own objects.
If you want, I can post the scene later for dissection but its pretty simple, just one Area light and standard dielectrics.

I know its not perfect but I've always found LW caustics pretty dodgy.

COBRASoft
11-11-2010, 06:25 AM
Congrats Iain. I wanted to join, but lack of time again :(. I'll try to build a rocket though...