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R.Feeney
10-13-2010, 03:15 PM
Speed Modeling Challenge #100 - If You Build It
*************************************************
Rules:

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modeling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a render of your model (min 800x600 pixels) in this thread with a wireframe.
3. LightWave should be used for modeling. 3rd party Plug ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

*************************************************
For the 100th challenge I thought that a chance to build pretty much whatever you want might be fun.
So pick something from any of the previous challenges, incorporating 100 into the model or render if you can (numbers,letters, clones or whatever you can think of) and enjoy yourself.

All Previous Challenges (http://www.newtek.com/forums/showthread.php?t=89283)
There is some extra time (120 minutes) to allow for some of the more adventurous subjects.

Time Limit - 120 minutes
Deadline - Wednesday 20th October 2010, 2200 GMT

Traveler
10-13-2010, 03:18 PM
....he will come?

Sry, was the first thing that came to mind.
Good topic! I foresee lots of entries :)

R.Feeney
10-13-2010, 03:20 PM
Heres hoping :)

Iain
10-13-2010, 03:48 PM
Excellent-and very fitting-topic :thumbsup:

Kuzey
10-13-2010, 03:51 PM
Haha...I do hope to find time for this one...great topic :thumbsup:

Kuzey

chco2
10-15-2010, 12:39 PM
lol.. 1st one and not even breathtaking :)
Was just for fun, thought: What could I do for the 100rd modeling challenge.. and I came up with 100 paper 100 euro bill airplanes.

10 mins modeling, 10 mins texturing and 30 secs rendering :)

http://files.designburo.nl/lightwave/newtek_forum/100_paper_airplanes.png

wire:

http://files.designburo.nl/lightwave/newtek_forum/100_paper_airplanes_wire.png

oliversimonnet
10-15-2010, 04:10 PM
heloo fellas
i finally did some 3D work haha
and here it is, this time a put a lot of time and effort into it

ok so here is my model representing the 100th challenge:

30 mins modeling
about 2 hours textureing hahaha, i had to copy all the text from he real thing and create the lil logos and stuff (apart from the recycle logo and the flammable one)

ok here it is
my own design:
89016

Wires
89017

UV texture (probably a few typos in there haha due to my bad english, eaven tho i am english haha never mind tho hey :) )
89018

R.Feeney
10-15-2010, 06:40 PM
Thanks for kicking things off guys.
Good work too:thumbsup:

Hopper
10-15-2010, 06:41 PM
Wow .. We're coming out blazing this time are we?

oliversimonnet
10-17-2010, 04:30 AM
haha ye we have started off good :)
thanks :)
i have done another render of mine, messed around with he textures a bit and used radyosity, because i didn't like my last render.

but i just cant get the textures to look rite :(
http://www.newtek.com/forums/attachment.php?attachmentid=89104&d=1287311278

XswampyX
10-17-2010, 06:13 AM
Try making a copy of your texture map, turn it into a greyscale and map it to the reflection.

http://i465.photobucket.com/albums/rr16/xXswampyXx/Coke.jpg

oliversimonnet
10-17-2010, 06:17 AM
Try making a copy of your texture map, turn it into a greyscale and map it to the reflection.

http://i465.photobucket.com/albums/rr16/xXswampyXx/Coke.jpg

thanks for the itp :)

and nice coke cans :)

chco2
10-17-2010, 09:25 AM
100 leaves in there :)

Since I will be on vacation during halloween, I thought to give this a try..
30mins modelling; 20 mins texturing; 10 mins rendering:

http://files.designburo.nl/lightwave/newtek_forum/halloween.png

and the wire:

http://files.designburo.nl/lightwave/newtek_forum/halloween_wire.png

oliversimonnet
10-17-2010, 01:14 PM
@choco2: haha nice work
is it all procedurals?

chco2
10-17-2010, 02:10 PM
lol thanks Ollie!
Only a few procedurals for bumbs and diffuse.
Here's a better look.. there are actually one hundred falling leafs in the scene :)

btw. the Deo-sprays are coming along nicely Ollie!

http://files.designburo.nl/lightwave/newtek_forum/halloween_2.png

wire:

http://files.designburo.nl/lightwave/newtek_forum/halloween_2_wire.png

chco2
10-17-2010, 02:41 PM
Darn.. just viewed the above render on another monitor and it looks way brighter and flat!! Sorry guys.. just load it in photoshop and darken it.. it will look way better :)

oliversimonnet
10-17-2010, 02:51 PM
lol thanks Ollie!
Only a few procedurals for bumbs and diffuse.
Here's a better look.. there are actually one hundred falling leafs in the scene :)
FINALLY some one who spells "Ollie" like i do haha, people spell it in so many different ways.
Aaah ok so its not all done with procedural's then hehe :)
Those renders look better :) i can see more leafs now :)

btw. the Deo-sprays are coming along nicely Ollie!
Aah thanks Charly, im still messing around with the textures, i just cant get it to look rite. but.. if i post it again i think i will post it in the "work in progress" gallery because this is the challenge form, not the help one :)
again nice work Charly, and to every one else :)

R.Feeney
10-18-2010, 01:34 PM
I ran out of time to get this finished.

Nangleator
10-18-2010, 02:46 PM
It Came From... Robots!

oliversimonnet
10-18-2010, 03:04 PM
nice robot there Richard
shame you couldn't finish it :(

XswampyX
10-19-2010, 10:12 AM
Some nice models there....

How about some party food to celebrate the 100th challenge?

http://i465.photobucket.com/albums/rr16/xXswampyXx/100-Small-Buns.jpg

100 buns! well 99 I just had to try one.

oliversimonnet
10-19-2010, 10:21 AM
haha brilliant work
and i LOVE the icing :)

COBRASoft
10-19-2010, 05:04 PM
I will try very hard to make something tomorrow, I have something 'killing' in mind :D.

Nigel
10-20-2010, 11:10 AM
Here's my entry. I only just made it. At least I think I did, as I had to do it in two sittings. I didn't have the time to set up a new render, or pose the robot, so I just slapped the t-posed guy in my previous challenges scene, and rendered. This one goes back to the Robots challenge, one which I sadly missed out on. The "100" integration can be seen in the time display ... dont ask. Originality goes out the window when you have 2 hours to do something :P

COBRASoft
10-20-2010, 11:18 AM
Nigel: nice one!

oliversimonnet
10-20-2010, 11:42 AM
wow, very nice model there my friend

XswampyX
10-20-2010, 02:06 PM
Nice robots.

Halloween?

http://i465.photobucket.com/albums/rr16/xXswampyXx/JasonMaskSmall3.jpg

Oh and the wires for the buns

http://i465.photobucket.com/albums/rr16/xXswampyXx/th_100bunsWiredSml.jpg (http://s465.photobucket.com/albums/rr16/xXswampyXx/?action=view&current=100bunsWiredSml.jpg)

COBRASoft
10-20-2010, 03:49 PM
Almost there with my entry...

R.Feeney
10-20-2010, 04:04 PM
If ye want, we could let this run for an extra week. There is a few who wanted to join in but didnt have the time.
I was without the use of one of my arms for most of the week myself and just didnt have a chance to get something done.

COBRASoft
10-20-2010, 04:05 PM
Richard, that would be nice. I've made something in a hurry now. More for fun actually :).

Iain
10-20-2010, 04:14 PM
I'm on holiday this week and would love to take part so another week would be great!

COBRASoft
10-20-2010, 04:38 PM
Hey,

My king really liked my nanobots, but their amusement factor for the public is quite low. They suit better to kill in silent according to him.
Therefor he asked me to make a machine to kill his enemies in public at high speed, but containing the needed 'amusement' factor too.

So, I developed a guillotine with rails and 2 lasers. The speed, strength and duration can be altered using the 3 slider buttons under the panel with the 'cut count'. I still need to make the cabines with wheels for the rails and something to dispose the heads and bodies. But I'm sure that will be easy with some transport bands towards the dungeons.

Modeling took less than an hour as did the texturing and rendering.

Greetings,
Dr. Cobra

Kuzey
10-21-2010, 12:29 PM
It would be cool to have an extension.

Some really great models in this one so far :thumbsup:

Kuzey

oliversimonnet
10-21-2010, 02:30 PM
im loveing the work posted here so fare every one :)

R.Feeney
10-24-2010, 05:23 AM
Seriously cool work from you guys:thumbsup:

This one is a bit of a stretch, twenty shields on each ship X 5 ships = 100:hey:
From the transportation challenge, a Viking Longboat.

COBRASoft
10-24-2010, 05:31 AM
Richard... Seriously, are you human? Very slick design and nice render on top!

oliversimonnet
10-24-2010, 06:21 AM
brilliant work there Richard :), love it

Kuzey
10-24-2010, 07:17 AM
Finally...I got a start on a model...a robot dragon...hehe.

Time: 80 minutes and more renders on my blog :D

Kuzey

oliversimonnet
10-24-2010, 08:05 AM
aah cool
nice model :) love it

COBRASoft
10-24-2010, 01:36 PM
Kuzey, you're style is amazing and your skills for polyflow are an inspiration!

Iain
10-25-2010, 02:03 PM
A life changing invention-the gramophone.
This one is the HMV 100. 120 minutes for the modelling but there are lots of crucial bits missing so I'll finish it off when I get a minute.

Kuzey
10-25-2010, 02:19 PM
Thanks guys!

Iain....excellent as always :thumbsup:

Kuzey

Iain
10-25-2010, 03:05 PM
Thanks Kuzey. Right back at you!

Great work all round actually :thumbsup:

JeffrySG
10-25-2010, 03:11 PM
Here's my entry. I only just made it. At least I think I did, as I had to do it in two sittings. I didn't have the time to set up a new render, or pose the robot, so I just slapped the t-posed guy in my previous challenges scene, and rendered. This one goes back to the Robots challenge, one which I sadly missed out on. The "100" integration can be seen in the time display ... dont ask. Originality goes out the window when you have 2 hours to do something :P

Love this one! great render!

Kuzey
10-25-2010, 03:14 PM
:D

If anyone is brave enough (not me)...they could try and build a model with only 100 polygons :eek:

Kuzey

XswampyX
10-25-2010, 05:39 PM
http://i465.photobucket.com/albums/rr16/xXswampyXx/100polys.jpg

:D

Eroneouse
10-25-2010, 06:33 PM
An extra week would be ace as that would still give me 2 days to join in with this one hundred theme :) Nice models and renders folks mine will probably look like crap next to these heh.

oobievision
10-26-2010, 07:47 AM
:D

If anyone is brave enough (not me)...they could try and build a model with only 100 polygons :eek:

Kuzey

ooohhhh sounds like a new type of modeling challenge.

Kuzey
10-26-2010, 08:09 AM
ooohhhh sounds like a new type of modeling challenge.

Haha...100 is far to low...but 500 is doable...I think :D

@ XswampyX

Nice attempt :thumbsup:

Kuzey

XswampyX
10-26-2010, 10:19 AM
Haha...100 is far to low...but 500 is doable...I think :D

@ XswampyX

Nice attempt :thumbsup:

Kuzey

Thanks. It was a lot harder to do than I thought it would be.

Nigel
10-27-2010, 04:09 AM
Time for one more quick one. I went back to the lighting challenge, and modeled another interesting lamp I had found as a reference for that challenge. Total time spent modeling is probably no more than 15 minutes (kinda busy with a project) The "100" reference ... umm .. well .. err, I used 100 Watt bulbs for the lamps :)

Traveler
10-27-2010, 04:23 AM
Thats a beautiful model. And a great render, too.

Iain
10-27-2010, 04:27 AM
Lovely work Nigel.

I'm curious about how that shade would work. Do you know how the internal frame fixes to the pendant? It looks like it would be off balance.

Nigel
10-27-2010, 04:44 AM
Thats a beautiful model. And a great render, too.


Lovely work Nigel.

I'm curious about how that shade would work. Do you know how the internal frame fixes to the pendant? It looks like it would be off balance.

Thanks guys, much appreciated.

Iain, I honestly have no idea how it works, or where the bulb attaches inside the shell, as I've never seen any interior revealing shots of the shade. I would imagine though, that it stabalizes itself somewhat by propping itself up against the cord? It sure is an interesting lamp, creates nice mood lighting.
http://aucoti.files.wordpress.com/2009/04/shell2.jpg

Kuzey
10-27-2010, 06:13 AM
Nice one Nigel :thumbsup:

Kuzey

COBRASoft
10-27-2010, 02:50 PM
Impressive Nigel. It seems so simple to model. What tool did you use for the rotate and scale?

Nigel
10-28-2010, 01:13 AM
Impressive Nigel. It seems so simple to model. What tool did you use for the rotate and scale?

Thanks bud. It really was very simple in the end. I created the first, and largest "rib" in the lamp shade, centered it on the X axis, and dropped it some on the Y, then simply used the clone tool, cloned it 19 times, with a rotation offset of 360/19, wich I tweaked to 18 degrees. I also used an offset of 97% on the scale, so each clone is 3% smaller than the previous one.

COBRASoft
10-28-2010, 06:38 AM
Thanks Nigel, I had to try it for myself to believe the simplicity :).

JeffrySG
10-28-2010, 08:38 AM
Time for one more quick one. I went back to the lighting challenge, and modeled another interesting lamp I had found as a reference for that challenge. Total time spent modeling is probably no more than 15 minutes (kinda busy with a project) The "100" reference ... umm .. well .. err, I used 100 Watt bulbs for the lamps :)

Yes, that render came out really beautiful! Great lighting on the scene!

R.Feeney
10-28-2010, 04:57 PM
Sorry for the delay.
The winner from number 100 is Nigel for his brilliantly executed robot.

I have to say there was some amazing work in this one and thanks to all who took part.:thumbsup:

XswampyX
10-28-2010, 05:04 PM
Well done Nigel..... Awesome work! :thumbsup:

COBRASoft
10-28-2010, 07:08 PM
Fair winner, congrats Nigel!

Nigel
10-29-2010, 12:23 AM
awesome guys, thanks. Its great fun seeing what can be done in such a limited time period, not only by myself, but all the other guys entering the challenge, so well done to them aswell.

I'll have a think, and post #101 a little later today. I've noticed that all challenges usually run from Wednesday to Wednesday, so to make up for the fact that today is Friday, I was thinking that the challenge could run until Wednesday the 10th of November, instead of Nov 3? Feel free to advise as to what you guys would like, if you're happy with the challenge running until next Wednesday only, but with a longer modelling time limit instead, lemme know.

Iain
10-29-2010, 01:02 AM
Nigel, you set up #102. The winner has a week to come up with a challenge.
The winner of 99 should be doing 101.

Oh, and well done :thumbsup:

Kuzey
10-29-2010, 04:28 AM
Ooooh...robots always rock...well done Nigel :thumbsup:

Kuzey

Iain
10-29-2010, 06:07 AM
The winner of 99 should be doing 101.


On checking I see that was Nigel too so please ignore my last post!

Nigel
10-29-2010, 12:40 PM
On checking I see that was Nigel too so please ignore my last post!

Hehe, no worries man :) I'll probably hand #102 over to somebody else, like a runner up from #101, as I'll be off to Dubai real soon, and might not be able to take part in the challenges until January when I return. Perhaps if you feel comfortable handling #102, we can settle this right now? Lemme know how you feel about that.