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dwburman
10-07-2010, 12:36 AM
I'm doing an animation with a car rig (vehicle rigger) and I'm getting some snap rotations where there are no key frames. [edit: front wheels controlled by a steering null]

I also get flipping wheels and spinning cars.

If I bake the motion I can in the graph editor where the motion channel loops around when it gets to 360 degrees. In other words instead of going 359,360,361,362 in the heading it goes 359,360,1,2.

Is there a way to prevent this from happening or am I stuck with baking the animation and manually moving key frames in the graph editor?

nickdigital
10-07-2010, 11:21 AM
See if this helps:
http://www.softgeometry.jp/lightwave/lightwave3d/pitchcorrection/

dwburman
10-07-2010, 07:26 PM
Thanks, I'll look into that.