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Rory_L
10-03-2010, 05:39 AM
Hello All,

Can anyone tell me what people use to transfer vertex position data from one object to another in Modeller (LW9.6) ? The old and not so friendly way was to apply the BG Conform plug-in to it, but that only works on point proximity and can lead to mismatched points. I'd sooner use UV position to control the data transfer. Is there any nifty new plug-in or feature you know of that can do this?

Thank you for your help,

Rory

3DGFXStudios
10-03-2010, 08:26 AM
Not sure what you are trying to do but you could retopo your model.

Rory_L
10-03-2010, 02:47 PM
When I bring into Modeller a ZBrush edited 'base mesh' and want to transfer this shape to the original, pre-ZBrush-edit model, what do I do? What do you guys do?

Thanks,

Rory

Sensei
10-03-2010, 02:57 PM
Please take a look at Push interactive tool from TrueArt's Modeling Pack http://modelingpack.trueart.eu

Video
http://www2.trueart.pl/Products/Plug-Ins/Push/Graphics/Movies/Push_1.mov
(please download and watch off-line)

Rory_L
10-04-2010, 10:33 AM
For the record, this is just what I needed, and it's free :)
Thanks to Dodgy for the heads up in a private message.

www.artstorm.net/plugins/conform-by-uv