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View Full Version : A Fairy, a Monster and The Lightwave :)



silviotoledo
09-26-2010, 12:57 PM
http://www.youtube.com/watch?v=2PkISO1g8Ac


youtube quality is terrible!

One entire week to render in two i7 machines!
Fprime and compositing

pixelranger
09-27-2010, 05:49 AM
Awesome work, Silvio!
But something has to be done now. The world will surely end if the people of the Earth doesn't stop making impossible and nauseating camera moves in their 3d applications. What could have been an awesome action sequence if 'shot' with more real world resembling camera setups and cut properly, now looks like an unproffesional amateurish test clip (if the animation and modelling weren't so damn good).

Again, GREAT work, but pleeeease set up some new cameras and render it again.

silviotoledo
09-27-2010, 07:44 AM
http://i13.photobucket.com/albums/a293/silviotoledo/IMAGEM.jpg

Lol!

Hey, there's another Fairy on camera :)!

I also planned to do everything at night, like some films I saw. So we would be trying a lot to see something :).

I really wish I could render this again and the other scenes! Too painfull !
Using fprime in 6 layers it required one entire week of full processing from 2 i7 computers. In native rendering, rendertime is 25 hour per frame for the complete image.

silviotoledo
09-29-2010, 08:16 AM
:)

Soth
10-01-2010, 04:42 AM
great piece of work! i hope it is first step into something bigger :)

littlewaves
10-01-2010, 06:22 AM
I really wish I could render this again and the other scenes! Too painfull !
Using fprime in 6 layers it required one entire week of full processing from 2 i7 computers. In native rendering, rendertime is 25 hour per frame for the complete image.

No reason it should take that long to render on native lw. Care to share your settings? It could use a little motion blur.

Impressive work though.

Dreamcube017
10-01-2010, 10:24 AM
Hm I didn't think the camera movement was too bad... although I don't know too much about real world camera movement... it kind of reminded me of a cinematic from a game. That's pretty cool though.

Darn, it'd take YEARS to render on my machine 'cuase I only have a Q6600.

ANyhow, great work.

Andyjaggy
10-01-2010, 12:31 PM
Frankly I don't see how it should have taken even remotely that long to render.

silviotoledo
11-28-2010, 12:03 PM
yeah! rendertime is really big yet! Couldn't reduce it! The problem is radiosity on the skin shade and also FFX.

More comments please, I need more feedback about the video itself.

cresshead
11-28-2010, 12:22 PM
camera is distracting...better to edit into cuts from fixed camera's

as for render time...waaay too long per frame!
how many poly's?
static camera's would afford more scope to get better render times.

did you make a ambient occlusion pass?

watched this
http://www.youtube.com/watch?v=nr09r46tQ8o&NR=1

i prefer the look of this if it's the same character/story

Danner
11-28-2010, 12:55 PM
Harry potter latests movies and the final Bourne film had such nauseating camera moves.. made me so mad I could not enjoy the films.

silviotoledo
11-28-2010, 02:09 PM
Cresshead
Yeah ! This is another version as a TV series Pilot I did, but it's hand drawn cartoon.No 3D.

I like camera distracting once the monster puts fear in the camera operator :).

Nothing I can do with render times. Will post the scene here soon for download.



Danner
oh! I really can't see Harry Potter although it has incredible visual effects. To bad story for me, I don't like it!